50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
using RoR2;
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namespace EntityStates.VoidJailer;
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public class CaptureFire : BaseState
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{
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public static string animationLayerName;
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public static string animationStateName;
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public static string animationPlaybackRateName;
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public static float duration;
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public static string enterSoundString;
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public static float exitCrossfadeDuration;
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public static string crossfadeStateName;
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public override void OnEnter()
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{
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base.OnEnter();
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duration /= attackSpeedStat;
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Util.PlaySound(enterSoundString, base.gameObject);
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PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateName, duration);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && base.fixedAge >= duration)
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{
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Capture nextState = new Capture();
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outer.SetNextState(nextState);
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}
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}
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public override void OnExit()
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{
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PlayCrossfade(animationLayerName, crossfadeStateName, animationPlaybackRateName, exitCrossfadeDuration, exitCrossfadeDuration);
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base.OnExit();
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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}
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