70 lines
1.4 KiB
C#
70 lines
1.4 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace EntityStates.VoidRaidCrab.Joint;
|
|
|
|
public class PreDeathState : BaseState
|
|
{
|
|
[SerializeField]
|
|
public float minDuration;
|
|
|
|
[SerializeField]
|
|
public string joint1Name;
|
|
|
|
[SerializeField]
|
|
public string joint2Name;
|
|
|
|
[SerializeField]
|
|
public string joint3Name;
|
|
|
|
[SerializeField]
|
|
public GameObject jointEffectPrefab;
|
|
|
|
public bool canProceed;
|
|
|
|
private List<GameObject> jointEffects = new List<GameObject>();
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
canProceed = false;
|
|
jointEffects.Clear();
|
|
ChildLocator modelChildLocator = GetModelChildLocator();
|
|
if ((bool)modelChildLocator)
|
|
{
|
|
SpawnJointEffect(joint1Name, modelChildLocator);
|
|
SpawnJointEffect(joint2Name, modelChildLocator);
|
|
SpawnJointEffect(joint3Name, modelChildLocator);
|
|
}
|
|
}
|
|
|
|
public override void OnExit()
|
|
{
|
|
base.OnExit();
|
|
foreach (GameObject jointEffect in jointEffects)
|
|
{
|
|
Object.Destroy(jointEffect);
|
|
}
|
|
jointEffects.Clear();
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
if (base.isAuthority && base.fixedAge > minDuration && canProceed)
|
|
{
|
|
outer.SetNextState(new DeathState());
|
|
}
|
|
}
|
|
|
|
private void SpawnJointEffect(string jointName, ChildLocator childLocator)
|
|
{
|
|
Transform transform = childLocator.FindChild(jointName);
|
|
if ((bool)transform)
|
|
{
|
|
GameObject item = Object.Instantiate(jointEffectPrefab, transform);
|
|
jointEffects.Add(item);
|
|
}
|
|
}
|
|
}
|