112 lines
3.2 KiB
C#
112 lines
3.2 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.VoidRaidCrab.Leg;
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public abstract class BaseStompState : BaseLegState
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{
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[SerializeField]
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public float baseDuration;
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[SerializeField]
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public string animName;
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public static GameObject warningIndicatorPrefab;
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public GameObject target;
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protected float duration;
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private bool lifetimeExpiredAuthority;
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private RayAttackIndicator warningIndicatorInstance;
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protected virtual bool shouldUseWarningIndicator => false;
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protected virtual bool shouldUpdateLegStompTargetPosition => false;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration;
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string stompPlaybackRateParam = base.legController.stompPlaybackRateParam;
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if (!string.IsNullOrEmpty(stompPlaybackRateParam))
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{
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EntityState.PlayAnimationOnAnimator(base.legController.animator, base.legController.primaryLayerName, animName, stompPlaybackRateParam, duration);
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}
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else
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{
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EntityState.PlayAnimationOnAnimator(base.legController.animator, base.legController.primaryLayerName, animName);
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int layerIndex = base.legController.animator.GetLayerIndex(base.legController.primaryLayerName);
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duration = base.legController.animator.GetCurrentAnimatorStateInfo(layerIndex).length;
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}
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SetWarningIndicatorActive(shouldUseWarningIndicator);
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}
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public override void OnExit()
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{
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SetWarningIndicatorActive(newWarningIndicatorActive: false);
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base.OnExit();
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}
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public override void ModifyNextState(EntityState nextState)
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{
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base.ModifyNextState(nextState);
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if (nextState is BaseStompState baseStompState)
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{
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baseStompState.warningIndicatorInstance = warningIndicatorInstance;
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warningIndicatorInstance = null;
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.legController.mainBody.hasEffectiveAuthority && base.fixedAge >= duration && !lifetimeExpiredAuthority)
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{
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lifetimeExpiredAuthority = true;
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OnLifetimeExpiredAuthority();
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}
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if (shouldUpdateLegStompTargetPosition && (bool)target)
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{
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base.legController.SetStompTargetWorldPosition(target.transform.position);
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}
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UpdateWarningIndicatorInstance();
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}
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protected abstract void OnLifetimeExpiredAuthority();
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protected void SetWarningIndicatorActive(bool newWarningIndicatorActive)
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{
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if ((bool)warningIndicatorInstance == newWarningIndicatorActive)
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{
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return;
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}
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if (newWarningIndicatorActive)
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{
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GameObject gameObject = Object.Instantiate(warningIndicatorPrefab);
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warningIndicatorInstance = gameObject.GetComponent<RayAttackIndicator>();
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UpdateWarningIndicatorInstance();
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return;
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}
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if ((bool)warningIndicatorInstance)
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{
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EntityState.Destroy(warningIndicatorInstance.gameObject);
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}
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warningIndicatorInstance = null;
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}
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private void UpdateWarningIndicatorInstance()
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{
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if ((bool)warningIndicatorInstance)
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{
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Vector3 position = base.legController.toeTipTransform.position;
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Vector3 vector = (base.legController.mainBody ? base.legController.mainBody.transform.position : position);
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warningIndicatorInstance.attackRay = new Ray(position, Vector3.down);
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warningIndicatorInstance.attackRange = position.y - vector.y;
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warningIndicatorInstance.attackRadius = Stomp.blastRadius;
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warningIndicatorInstance.layerMask = LayerIndex.world.mask;
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}
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}
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}
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