73 lines
1.5 KiB
C#
73 lines
1.5 KiB
C#
using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.VoidRaidCrab;
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public class FireFinalStand : BaseWardWipeState
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{
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[SerializeField]
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public float duration;
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[SerializeField]
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public string muzzleName;
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[SerializeField]
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public GameObject muzzleFlashPrefab;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string animationPlaybackRateParam;
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[SerializeField]
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public string enterSoundString;
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[SerializeField]
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public BuffDef requiredBuffToKill;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
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Util.PlaySound(enterSoundString, base.gameObject);
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if ((bool)muzzleFlashPrefab)
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{
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EffectManager.SimpleMuzzleFlash(muzzleFlashPrefab, base.gameObject, muzzleName, transmit: false);
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}
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if (!fogDamageController)
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{
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return;
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}
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if (NetworkServer.active)
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{
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foreach (CharacterBody affectedBody in fogDamageController.GetAffectedBodies())
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{
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if (!requiredBuffToKill || affectedBody.HasBuff(requiredBuffToKill))
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{
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affectedBody.healthComponent.Suicide(base.gameObject, base.gameObject, DamageType.VoidDeath);
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}
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}
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}
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fogDamageController.enabled = false;
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && base.fixedAge >= duration)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Pain;
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}
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}
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