r2mods/ilspy_dump/ror2_csproj/EntityStates.Vulture.Weapon/ChargeWindblade.cs

86 lines
2.3 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.Vulture.Weapon;
public class ChargeWindblade : BaseSkillState
{
public static float baseDuration;
public static string muzzleString;
public static GameObject chargeEffectPrefab;
public static string soundString;
private float duration;
private GameObject chargeEffectInstance;
protected EffectManagerHelper _emh_chargeEffectInstance;
private static int ChargeWindbladeStateHash = Animator.StringToHash("ChargeWindblade");
private static int ChargeWindbladeParamHash = Animator.StringToHash("ChargeWindblade.playbackRate");
public override void Reset()
{
base.Reset();
duration = 0f;
chargeEffectInstance = null;
_emh_chargeEffectInstance = null;
}
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
PlayAnimation("Gesture, Additive", ChargeWindbladeStateHash, ChargeWindbladeParamHash, duration);
Util.PlaySound(soundString, base.gameObject);
base.characterBody.SetAimTimer(3f);
Transform transform = FindModelChild(muzzleString);
if ((bool)transform && (bool)chargeEffectPrefab)
{
if (!EffectManager.ShouldUsePooledEffect(chargeEffectPrefab))
{
chargeEffectInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
}
else
{
_emh_chargeEffectInstance = EffectManager.GetAndActivatePooledEffect(chargeEffectPrefab, transform.position, transform.rotation);
chargeEffectInstance = _emh_chargeEffectInstance.gameObject;
}
chargeEffectInstance.transform.parent = transform;
ScaleParticleSystemDuration component = chargeEffectInstance.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component)
{
component.newDuration = duration;
}
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration)
{
outer.SetNextState(new FireWindblade());
}
}
public override void OnExit()
{
if (_emh_chargeEffectInstance != null && _emh_chargeEffectInstance.OwningPool != null)
{
_emh_chargeEffectInstance.OwningPool.ReturnObject(_emh_chargeEffectInstance);
}
else if (chargeEffectInstance != null)
{
EntityState.Destroy(chargeEffectInstance);
}
chargeEffectInstance = null;
_emh_chargeEffectInstance = null;
base.OnExit();
}
}