r2mods/ilspy_dump/ror2_csproj/FastDebug.cs

117 lines
2.6 KiB
C#

using System;
using System.Diagnostics;
using RoR2;
using UnityEngine;
public static class FastDebug
{
[Conditional("YEET")]
public static void Log(object message, UnityEngine.Object context)
{
UnityEngine.Debug.Log(message, context);
}
[Conditional("YEET")]
public static void Log(object message)
{
UnityEngine.Debug.Log(message);
}
[Conditional("YEET")]
public static void LogFormat(string message, params object[] args)
{
UnityEngine.Debug.LogFormat(message, args);
}
[Conditional("YEET")]
public static void LogFormat(UnityEngine.Object context, string message, params object[] args)
{
UnityEngine.Debug.LogFormat(context, message, args);
}
[Conditional("YEET")]
public static void LogWarning(object message, UnityEngine.Object context)
{
UnityEngine.Debug.LogWarning(message, context);
}
[Conditional("YEET")]
public static void LogWarning(object message)
{
UnityEngine.Debug.LogWarning(message);
}
[Conditional("YEET")]
public static void LogWarningFormat(string message, params object[] args)
{
UnityEngine.Debug.LogWarningFormat(message, args);
}
[Conditional("YEET")]
public static void LogWarningFormat(UnityEngine.Object context, string message, params object[] args)
{
UnityEngine.Debug.LogWarningFormat(context, message, args);
}
[Conditional("YEET")]
public static void LogError(object message, UnityEngine.Object context)
{
UnityEngine.Debug.LogError(message, context);
}
[Conditional("YEET")]
public static void LogError(object message)
{
UnityEngine.Debug.LogError(message);
}
[Conditional("YEET")]
public static void LogErrorFormat(string message, params object[] args)
{
UnityEngine.Debug.LogErrorFormat(message, args);
}
[Conditional("YEET")]
public static void LogErrorFormat(UnityEngine.Object context, string message, params object[] args)
{
UnityEngine.Debug.LogErrorFormat(context, message, args);
}
[Conditional("YEET")]
public static void LogAssertion(object message, UnityEngine.Object context)
{
}
[Conditional("YEET")]
public static void LogAssertion(object message)
{
}
[Conditional("YEET")]
public static void LogAssertionFormat(string message, params object[] args)
{
}
[Conditional("YEET")]
public static void LogAssertion(UnityEngine.Object context, string message, params object[] args)
{
}
[Conditional("YEET")]
public static void LogException(Exception e, UnityEngine.Object context)
{
UnityEngine.Debug.LogException(e, context);
}
[Conditional("YEET")]
public static void LogException(Exception e)
{
UnityEngine.Debug.LogException(e);
}
public static void LogChat(object message)
{
Chat.AddMessage(message.ToString());
}
}