38 lines
706 B
C#
38 lines
706 B
C#
using UnityEngine;
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public class HoverOverHead : MonoBehaviour
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{
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private Transform parentTransform;
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private Collider bodyCollider;
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public Vector3 bonusOffset;
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private void Start()
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{
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Reset();
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}
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public void Reset()
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{
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if ((bool)base.transform)
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{
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parentTransform = base.transform.parent;
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bodyCollider = ((parentTransform == null) ? null : parentTransform.GetComponent<Collider>());
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}
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}
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private void Update()
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{
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if ((bool)parentTransform)
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{
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Vector3 vector = parentTransform.position;
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if ((bool)bodyCollider)
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{
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vector = bodyCollider.bounds.center + new Vector3(0f, bodyCollider.bounds.extents.y, 0f);
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}
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base.transform.position = vector + bonusOffset;
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}
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}
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}
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