r2mods/ilspy_dump/ror2_csproj/LunarWispFXController.cs

34 lines
610 B
C#

using System.Collections.Generic;
using UnityEngine;
public class LunarWispFXController : MonoBehaviour
{
public List<ParticleSystem> FXParticles = new List<ParticleSystem>();
private void Start()
{
}
private void FixedUpdate()
{
}
public void TurnOffFX()
{
for (int i = 0; i < FXParticles.Count; i++)
{
ParticleSystem.EmissionModule emission = FXParticles[i].emission;
emission.enabled = false;
}
}
public void TurnOnFX()
{
for (int i = 0; i < FXParticles.Count; i++)
{
ParticleSystem.EmissionModule emission = FXParticles[i].emission;
emission.enabled = true;
}
}
}