22 lines
491 B
C#
22 lines
491 B
C#
using UnityEngine;
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public class PositionFromParentRaycast : MonoBehaviour
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{
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public float maxLength;
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public LayerMask mask;
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private void Update()
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{
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RaycastHit hitInfo = default(RaycastHit);
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if (Physics.Raycast(base.transform.parent.position, base.transform.parent.forward, out hitInfo, maxLength, mask))
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{
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base.transform.position = hitInfo.point;
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}
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else
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{
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base.transform.position = base.transform.parent.position + base.transform.parent.forward * maxLength;
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}
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}
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}
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