23 lines
1.3 KiB
C#
23 lines
1.3 KiB
C#
using RoR2;
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using UnityEngine.Rendering.PostProcessing;
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public sealed class RampFogRenderer : PostProcessEffectRenderer<RampFog>
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{
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public override void Render(PostProcessRenderContext context)
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{
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PropertySheet propertySheet = context.propertySheets.Get(LegacyShaderAPI.Find("Hidden/PostProcess/RampFog"));
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propertySheet.properties.SetFloat("_FogIntensity", base.settings.fogIntensity);
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propertySheet.properties.SetFloat("_FogPower", base.settings.fogPower);
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propertySheet.properties.SetFloat("_FogZero", base.settings.fogZero);
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propertySheet.properties.SetFloat("_FogOne", base.settings.fogOne);
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propertySheet.properties.SetFloat("_FogHeightStart", base.settings.fogHeightStart);
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propertySheet.properties.SetFloat("_FogHeightEnd", base.settings.fogHeightEnd);
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propertySheet.properties.SetFloat("_FogHeightIntensity", base.settings.fogHeightIntensity);
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propertySheet.properties.SetColor("_FogColorStart", base.settings.fogColorStart);
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propertySheet.properties.SetColor("_FogColorMid", base.settings.fogColorMid);
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propertySheet.properties.SetColor("_FogColorEnd", base.settings.fogColorEnd);
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propertySheet.properties.SetFloat("_SkyboxStrength", base.settings.skyboxStrength);
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context.command.BlitFullscreenTriangle(context.source, context.destination, propertySheet, 0);
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}
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}
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