120 lines
2.7 KiB
C#
120 lines
2.7 KiB
C#
using System;
|
|
|
|
namespace RoR2.Achievements.Huntress;
|
|
|
|
[RegisterAchievement("HuntressMaintainFullHealthOnFrozenWall", "Skills.Huntress.Snipe", null, 3u, null)]
|
|
public class HuntressMaintainFullHealthOnFrozenWallAchievement : BaseAchievement
|
|
{
|
|
private static readonly string[] requiredScenes = new string[2] { "frozenwall", "wispgraveyard" };
|
|
|
|
private HealthComponent healthComponent;
|
|
|
|
private bool failed;
|
|
|
|
private bool sceneOk;
|
|
|
|
private bool characterOk;
|
|
|
|
private ToggleAction healthCheck;
|
|
|
|
private ToggleAction teleporterCheck;
|
|
|
|
protected override BodyIndex LookUpRequiredBodyIndex()
|
|
{
|
|
return BodyCatalog.FindBodyIndex("HuntressBody");
|
|
}
|
|
|
|
private void SubscribeHealthCheck()
|
|
{
|
|
RoR2Application.onFixedUpdate += CheckHealth;
|
|
}
|
|
|
|
private void UnsubscribeHealthCheck()
|
|
{
|
|
RoR2Application.onFixedUpdate -= CheckHealth;
|
|
}
|
|
|
|
private void SubscribeTeleporterCheck()
|
|
{
|
|
TeleporterInteraction.onTeleporterChargedGlobal += CheckTeleporter;
|
|
}
|
|
|
|
private void UnsubscribeTeleporterCheck()
|
|
{
|
|
TeleporterInteraction.onTeleporterChargedGlobal -= CheckTeleporter;
|
|
}
|
|
|
|
private void CheckTeleporter(TeleporterInteraction teleporterInteraction)
|
|
{
|
|
if (sceneOk && characterOk && !failed)
|
|
{
|
|
Grant();
|
|
}
|
|
}
|
|
|
|
public override void OnInstall()
|
|
{
|
|
base.OnInstall();
|
|
healthCheck = new ToggleAction(SubscribeHealthCheck, UnsubscribeHealthCheck);
|
|
teleporterCheck = new ToggleAction(SubscribeTeleporterCheck, UnsubscribeTeleporterCheck);
|
|
SceneCatalog.onMostRecentSceneDefChanged += OnMostRecentSceneDefChanged;
|
|
base.localUser.onBodyChanged += OnBodyChanged;
|
|
}
|
|
|
|
public override void OnUninstall()
|
|
{
|
|
base.localUser.onBodyChanged -= OnBodyChanged;
|
|
SceneCatalog.onMostRecentSceneDefChanged -= OnMostRecentSceneDefChanged;
|
|
healthCheck.Dispose();
|
|
teleporterCheck.Dispose();
|
|
base.OnUninstall();
|
|
}
|
|
|
|
private void OnBodyChanged()
|
|
{
|
|
if (sceneOk && characterOk && !failed && (bool)base.localUser.cachedBody)
|
|
{
|
|
healthComponent = base.localUser.cachedBody.healthComponent;
|
|
healthCheck.SetActive(newActive: true);
|
|
teleporterCheck.SetActive(newActive: true);
|
|
}
|
|
}
|
|
|
|
private void OnMostRecentSceneDefChanged(SceneDef sceneDef)
|
|
{
|
|
sceneOk = Array.IndexOf(requiredScenes, sceneDef.baseSceneName) != -1;
|
|
if (sceneOk)
|
|
{
|
|
failed = false;
|
|
}
|
|
}
|
|
|
|
protected override void OnBodyRequirementMet()
|
|
{
|
|
base.OnBodyRequirementMet();
|
|
characterOk = true;
|
|
}
|
|
|
|
protected override void OnBodyRequirementBroken()
|
|
{
|
|
characterOk = false;
|
|
Fail();
|
|
base.OnBodyRequirementBroken();
|
|
}
|
|
|
|
private void Fail()
|
|
{
|
|
failed = true;
|
|
healthCheck.SetActive(newActive: false);
|
|
teleporterCheck.SetActive(newActive: false);
|
|
}
|
|
|
|
private void CheckHealth()
|
|
{
|
|
if ((bool)healthComponent && healthComponent.combinedHealth < healthComponent.fullCombinedHealth)
|
|
{
|
|
Fail();
|
|
}
|
|
}
|
|
}
|