80 lines
2.9 KiB
C#
80 lines
2.9 KiB
C#
using System;
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using System.Collections.ObjectModel;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2.Artifacts;
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public static class TeamDeathArtifactManager
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{
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private static GameObject forceSpectatePrefab;
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private static bool inTeamKill;
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private static ArtifactDef myArtifactDef => RoR2Content.Artifacts.teamDeathArtifactDef;
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[SystemInitializer(new Type[] { typeof(ArtifactCatalog) })]
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private static void Init()
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{
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RunArtifactManager.onArtifactEnabledGlobal += OnArtifactEnabled;
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RunArtifactManager.onArtifactDisabledGlobal += OnArtifactDisabled;
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LegacyResourcesAPI.LoadAsyncCallback("Prefabs/NetworkedObjects/ForceSpectate", delegate(GameObject operationResult)
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{
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forceSpectatePrefab = operationResult;
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});
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}
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private static void OnArtifactEnabled(RunArtifactManager runArtifactManager, ArtifactDef artifactDef)
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{
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if (!(artifactDef != myArtifactDef))
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{
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GlobalEventManager.onCharacterDeathGlobal += OnServerCharacterDeathGlobal;
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}
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}
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private static void OnArtifactDisabled(RunArtifactManager runArtifactManager, ArtifactDef artifactDef)
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{
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if (!(artifactDef != myArtifactDef))
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{
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GlobalEventManager.onCharacterDeathGlobal -= OnServerCharacterDeathGlobal;
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}
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}
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private static void OnServerCharacterDeathGlobal(DamageReport damageReport)
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{
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TeamIndex teamIndex;
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NetworkUser victimNetworkUser;
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if (!inTeamKill && (bool)damageReport.victimMaster && (bool)damageReport.victimMaster.playerCharacterMasterController)
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{
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if (damageReport.victimMaster.inventory.GetItemCount(RoR2Content.Items.ExtraLife) <= 0 && damageReport.victimMaster.inventory.GetItemCount(DLC1Content.Items.ExtraLifeVoid) <= 0 && !damageReport.victimBody.HasBuff(DLC2Content.Buffs.ExtraLifeBuff) && damageReport.victimBody.equipmentSlot.equipmentIndex != DLC2Content.Equipment.HealAndRevive.equipmentIndex)
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{
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GameObject gameObject = UnityEngine.Object.Instantiate(forceSpectatePrefab);
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gameObject.GetComponent<ForceSpectate>().Networktarget = damageReport.victimBody.gameObject;
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NetworkServer.Spawn(gameObject);
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teamIndex = damageReport.victimTeamIndex;
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PlayerCharacterMasterController playerCharacterMasterController = damageReport.victimMaster.playerCharacterMasterController;
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victimNetworkUser = (playerCharacterMasterController ? playerCharacterMasterController.networkUser : null);
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RoR2Application.onNextUpdate += KillTeam;
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}
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}
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void KillTeam()
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{
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inTeamKill = true;
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Chat.SendBroadcastChat(new SubjectChatMessage
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{
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baseToken = "ARTIFACT_TEAMDEATH_DEATHMESSAGE",
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subjectAsNetworkUser = victimNetworkUser
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});
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ReadOnlyCollection<CharacterMaster> readOnlyInstancesList = CharacterMaster.readOnlyInstancesList;
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for (int num = readOnlyInstancesList.Count - 1; num >= 0; num--)
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{
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if (readOnlyInstancesList[num].teamIndex == teamIndex)
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{
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readOnlyInstancesList[num].TrueKill();
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}
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}
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inTeamKill = false;
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}
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}
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}
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