87 lines
1.9 KiB
C#
87 lines
1.9 KiB
C#
using System.Linq;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2.CharacterAI;
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[RequireComponent(typeof(BaseAI))]
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public class EmergencyDroneCustomTarget : MonoBehaviour
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{
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private BaseAI ai;
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private BullseyeSearch search;
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public float searchInterval;
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private float timer;
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private void Awake()
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{
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ai = GetComponent<BaseAI>();
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if (NetworkServer.active)
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{
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search = new BullseyeSearch();
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}
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}
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private void FixedUpdate()
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{
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if (NetworkServer.active)
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{
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FixedUpdateServer();
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}
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}
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private void FixedUpdateServer()
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{
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timer -= Time.fixedDeltaTime;
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if (timer <= 0f)
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{
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timer = searchInterval;
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DoSearch();
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}
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}
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private void DoSearch()
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{
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if ((bool)ai.body)
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{
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Ray aimRay = ai.bodyInputBank.GetAimRay();
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search.viewer = ai.body;
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search.filterByDistinctEntity = true;
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search.filterByLoS = false;
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search.maxDistanceFilter = float.PositiveInfinity;
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search.minDistanceFilter = 0f;
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search.maxAngleFilter = 360f;
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search.searchDirection = aimRay.direction;
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search.searchOrigin = aimRay.origin;
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search.sortMode = BullseyeSearch.SortMode.Distance;
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search.queryTriggerInteraction = QueryTriggerInteraction.UseGlobal;
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TeamMask none = TeamMask.none;
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none.AddTeam(ai.master.teamIndex);
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search.teamMaskFilter = none;
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search.RefreshCandidates();
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search.FilterOutGameObject(ai.body.gameObject);
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ai.customTarget.gameObject = search.GetResults().Where(TargetPassesFilters).FirstOrDefault()?.healthComponent.gameObject;
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}
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}
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private bool TargetPassesFilters(HurtBox hurtBox)
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{
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if (IsHurt(hurtBox))
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{
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return !HealBeamController.HealBeamAlreadyExists(ai.body.gameObject, hurtBox.healthComponent);
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}
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return false;
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}
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private static bool IsHurt(HurtBox hurtBox)
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{
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if (hurtBox.healthComponent.alive)
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{
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return hurtBox.healthComponent.health < hurtBox.healthComponent.fullHealth;
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}
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return false;
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}
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}
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