108 lines
1.8 KiB
C#
108 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RoR2.HudOverlay;
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public class OverlayController
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{
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public readonly TargetTracker owner;
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public readonly OverlayCreationParams creationParams;
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private readonly List<GameObject> _instancesList = new List<GameObject>();
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private bool _active = true;
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private float _alpha = 1f;
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public IReadOnlyList<GameObject> instancesList => _instancesList;
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public bool active
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{
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get
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{
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return _active;
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}
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set
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{
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if (_active == value)
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{
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return;
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}
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_active = value;
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foreach (GameObject instances in _instancesList)
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{
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instances.SetActive(_active);
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}
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}
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}
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public float alpha
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{
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get
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{
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return _alpha;
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}
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set
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{
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if (_alpha.Equals(value))
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{
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return;
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}
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_alpha = value;
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foreach (GameObject instances in _instancesList)
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{
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PushAlphaToInstance(instances);
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}
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}
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}
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public event Action<OverlayController, GameObject> onInstanceAdded;
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public event Action<OverlayController, GameObject> onInstanceRemove;
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public OverlayController(TargetTracker owner, OverlayCreationParams creationParams)
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{
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this.owner = owner;
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this.creationParams = creationParams;
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}
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public void OnInstanceAdded(GameObject instance)
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{
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_instancesList.Add(instance);
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try
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{
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this.onInstanceAdded?.Invoke(this, instance);
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}
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catch (Exception message)
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{
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Debug.LogError(message);
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}
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instance.SetActive(active);
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PushAlphaToInstance(instance);
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}
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public void OnInstanceRemoved(GameObject instance)
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{
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try
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{
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this.onInstanceRemove?.Invoke(this, instance);
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}
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catch (Exception message)
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{
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Debug.LogError(message);
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}
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_instancesList.Remove(instance);
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}
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private void PushAlphaToInstance(GameObject instance)
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{
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CanvasGroup component = instance.GetComponent<CanvasGroup>();
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if ((bool)component)
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{
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component.alpha = alpha;
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}
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}
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}
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