37 lines
866 B
C#
37 lines
866 B
C#
using System;
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using UnityEngine;
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namespace RoR2.Items;
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public static class ExtraLifeVoidManager
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{
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private const ulong seedSalt = 733uL;
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private static Xoroshiro128Plus rng;
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private static string[] voidBodyNames;
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public static GameObject rezEffectPrefab { get; private set; }
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[SystemInitializer(new Type[] { typeof(ItemCatalog) })]
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private static void Init()
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{
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LegacyResourcesAPI.LoadAsyncCallback("Prefabs/Effects/VoidRezEffect", delegate(GameObject operationResult)
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{
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rezEffectPrefab = operationResult;
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});
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voidBodyNames = new string[1] { "NullifierBody" };
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Run.onRunStartGlobal += OnRunStart;
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}
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private static void OnRunStart(Run run)
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{
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rng = new Xoroshiro128Plus(run.seed ^ 0x2DD);
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}
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public static GameObject GetNextBodyPrefab()
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{
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return BodyCatalog.FindBodyPrefab(voidBodyNames[rng.RangeInt(0, voidBodyNames.Length)]);
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}
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}
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