56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.ResourceManagement.AsyncOperations;
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namespace RoR2.Items;
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public class IcicleBodyBehavior : BaseItemBodyBehavior
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{
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private static GameObject icicleAuraPrefab;
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private IcicleAuraController icicleAura;
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[ItemDefAssociation(useOnServer = true, useOnClient = false)]
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private static ItemDef GetItemDef()
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{
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return RoR2Content.Items.Icicle;
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}
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[InitDuringStartup]
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private static void Init()
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{
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AsyncOperationHandle<GameObject> asyncOperationHandle = LegacyResourcesAPI.LoadAsync<GameObject>("Prefabs/NetworkedObjects/IcicleAura");
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asyncOperationHandle.Completed += delegate(AsyncOperationHandle<GameObject> x)
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{
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icicleAuraPrefab = x.Result;
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};
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}
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private void OnEnable()
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{
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GlobalEventManager.onCharacterDeathGlobal += OnCharacterDeathGlobal;
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GameObject gameObject = Object.Instantiate(icicleAuraPrefab, base.transform.position, Quaternion.identity);
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icicleAura = gameObject.GetComponent<IcicleAuraController>();
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icicleAura.Networkowner = base.gameObject;
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NetworkServer.Spawn(gameObject);
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}
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private void OnDisable()
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{
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GlobalEventManager.onCharacterDeathGlobal -= OnCharacterDeathGlobal;
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if ((bool)icicleAura)
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{
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Object.Destroy(icicleAura);
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icicleAura = null;
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}
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}
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private void OnCharacterDeathGlobal(DamageReport damageReport)
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{
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if ((object)damageReport.attackerBody == base.body && (bool)icicleAura)
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{
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icicleAura.OnOwnerKillOther();
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}
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}
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}
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