160 lines
5.1 KiB
C#
160 lines
5.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using RoR2.Navigation;
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using UnityEngine;
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namespace RoR2.Items;
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public class MinionLeashBodyBehavior : BaseItemBodyBehavior
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{
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public const float leashDistSq = 160000f;
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public const float teleportDelayTime = 10f;
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public const float minTeleportDistance = 10f;
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public const float maxTeleportDistance = 40f;
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private GameObject helperPrefab;
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private RigidbodyMotor rigidbodyMotor;
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private float teleportAttemptTimer = 10f;
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private float currentTeleportDelayTimer;
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[ItemDefAssociation(useOnServer = true, useOnClient = true)]
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private static ItemDef GetItemDef()
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{
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return RoR2Content.Items.MinionLeash;
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}
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private void OnEnable()
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{
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if (SceneInfo.instance.sceneDef.cachedName == "meridian")
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{
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MeridianEventTriggerInteraction.MeridianEventStart.OnMeridianEventStart += StartTeleporting;
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}
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}
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private void OnDisable()
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{
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if (SceneInfo.instance.sceneDef.cachedName == "meridian")
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{
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MeridianEventTriggerInteraction.MeridianEventStart.OnMeridianEventStart -= StartTeleporting;
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}
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}
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public void Start()
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{
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if (base.body.hasEffectiveAuthority)
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{
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helperPrefab = LegacyResourcesAPI.Load<GameObject>("SpawnCards/HelperPrefab");
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rigidbodyMotor = GetComponent<RigidbodyMotor>();
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}
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}
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private void FixedUpdate()
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{
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if (!base.body.hasEffectiveAuthority)
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{
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return;
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}
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CharacterMaster master = base.body.master;
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CharacterMaster characterMaster = (master ? master.minionOwnership.ownerMaster : null);
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CharacterBody characterBody = (characterMaster ? characterMaster.GetBody() : null);
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if (!characterBody)
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{
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return;
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}
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Vector3 corePosition = characterBody.corePosition;
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Vector3 corePosition2 = base.body.corePosition;
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if (((!base.body.characterMotor || !(base.body.characterMotor.walkSpeed > 0f)) && (!rigidbodyMotor || !(base.body.moveSpeed > 0f))) || !((corePosition2 - corePosition).sqrMagnitude > 160000f))
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{
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return;
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}
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teleportAttemptTimer -= Time.fixedDeltaTime;
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if (!(teleportAttemptTimer <= 0f))
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{
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return;
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}
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teleportAttemptTimer = 10f;
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SpawnCard spawnCard = ScriptableObject.CreateInstance<SpawnCard>();
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spawnCard.hullSize = base.body.hullClassification;
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spawnCard.nodeGraphType = (base.body.isFlying ? MapNodeGroup.GraphType.Air : MapNodeGroup.GraphType.Ground);
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spawnCard.prefab = helperPrefab;
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GameObject gameObject = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(spawnCard, new DirectorPlacementRule
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{
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placementMode = DirectorPlacementRule.PlacementMode.Approximate,
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position = corePosition,
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minDistance = 10f,
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maxDistance = 40f
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}, RoR2Application.rng));
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if ((bool)gameObject)
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{
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Vector3 position = gameObject.transform.position;
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if ((position - corePosition).sqrMagnitude < 160000f)
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{
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TeleportHelper.TeleportBody(base.body, position);
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GameObject teleportEffectPrefab = Run.instance.GetTeleportEffectPrefab(base.body.gameObject);
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if ((bool)teleportEffectPrefab)
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{
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EffectManager.SimpleEffect(teleportEffectPrefab, position, Quaternion.identity, transmit: true);
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}
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Object.Destroy(gameObject);
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}
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}
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Object.Destroy(spawnCard);
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}
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private void StartTeleporting()
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{
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CharacterMaster master = base.body.master;
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CharacterMaster characterMaster = (master ? master.minionOwnership.ownerMaster : null);
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CharacterBody characterBody = (characterMaster ? characterMaster.GetBody() : null);
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if (base.body.hasEffectiveAuthority && (bool)characterBody && (((bool)base.body.characterMotor && base.body.characterMotor.walkSpeed > 0f) || ((bool)rigidbodyMotor && base.body.moveSpeed > 0f)))
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{
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StartCoroutine(Teleport());
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}
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}
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private IEnumerator Teleport()
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{
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currentTeleportDelayTimer = 0f;
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while (currentTeleportDelayTimer < 10f)
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{
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currentTeleportDelayTimer += Time.deltaTime;
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yield return null;
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}
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CharacterMaster master = base.body.master;
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CharacterMaster characterMaster = (master ? master.minionOwnership.ownerMaster : null);
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CharacterBody ownerBody = (characterMaster ? characterMaster.GetBody() : null);
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NodeGraph nodeGraph = SceneInfo.instance.GetNodeGraph(MapNodeGroup.GraphType.Ground);
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if (!ownerBody)
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{
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yield break;
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}
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List<NodeGraph.NodeIndex> list = nodeGraph.FindNodesInRangeWithFlagConditions(ownerBody.transform.position, 3f, 20f, HullMask.None, NodeFlags.None, NodeFlags.NoCharacterSpawn, preventOverhead: false);
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while (list.Count == 0)
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{
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yield return new WaitForSeconds(1f);
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list = nodeGraph.FindNodesInRangeWithFlagConditions(ownerBody.transform.position, 3f, 20f, HullMask.None, NodeFlags.None, NodeFlags.NoCharacterSpawn, preventOverhead: false);
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}
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while (list.Count > 0)
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{
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int index = Random.Range(0, list.Count);
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NodeGraph.NodeIndex nodeIndex = list[index];
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if (nodeGraph.GetNodePosition(nodeIndex, out var position))
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{
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TeleportHelper.TeleportBody(base.body, position);
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GameObject teleportEffectPrefab = Run.instance.GetTeleportEffectPrefab(base.body.gameObject);
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if ((bool)teleportEffectPrefab)
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{
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EffectManager.SimpleEffect(teleportEffectPrefab, position, Quaternion.identity, transmit: true);
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}
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break;
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}
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}
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}
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}
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