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using UnityEngine;
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namespace RoR2.Orbs;
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public class HuntressArrowOrb : GenericDamageOrb
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{
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public override void Begin()
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{
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speed = 120f;
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base.Begin();
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}
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protected override GameObject GetOrbEffect()
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{
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return OrbStorageUtility.Get("Prefabs/Effects/OrbEffects/ArrowOrbEffect");
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}
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}
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