r2mods/ilspy_dump/ror2_csproj/RoR2.Orbs/MissileVoidOrb.cs

19 lines
373 B
C#

using UnityEngine;
using UnityEngine.AddressableAssets;
namespace RoR2.Orbs;
public class MissileVoidOrb : GenericDamageOrb
{
public override void Begin()
{
speed = 75f;
base.Begin();
}
protected override GameObject GetOrbEffect()
{
return Addressables.LoadAssetAsync<GameObject>("RoR2/DLC1/MissileVoid/MissileVoidOrbEffect.prefab").WaitForCompletion();
}
}