19 lines
373 B
C#
19 lines
373 B
C#
using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace RoR2.Orbs;
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public class MissileVoidOrb : GenericDamageOrb
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{
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public override void Begin()
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{
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speed = 75f;
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base.Begin();
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}
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protected override GameObject GetOrbEffect()
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{
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return Addressables.LoadAssetAsync<GameObject>("RoR2/DLC1/MissileVoid/MissileVoidOrbEffect.prefab").WaitForCompletion();
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}
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}
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