75 lines
1.1 KiB
C#
75 lines
1.1 KiB
C#
using UnityEngine;
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namespace RoR2.Orbs;
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public class Orb
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{
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public Vector3 origin;
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public HurtBox target;
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public Orb nextOrb;
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public float arrivalTime;
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public int instanceID = -1;
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protected static int _InstanceCount;
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protected OrbPool _OwningPool;
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public float duration { get; protected set; }
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public float timeUntilArrival => arrivalTime - OrbManager.instance.time;
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public static int InstanceCount => _InstanceCount;
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protected float distanceToTarget
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{
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get
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{
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if ((bool)target)
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{
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return Vector3.Distance(target.transform.position, origin);
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}
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return 0f;
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}
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}
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public void SetOwningPool(OrbPool inOwningPool)
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{
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_OwningPool = inOwningPool;
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}
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public Orb()
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{
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_InstanceCount++;
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}
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public virtual void Reset()
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{
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origin = Vector3.zero;
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target = null;
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duration = 0f;
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arrivalTime = 0f;
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nextOrb = null;
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}
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public virtual void Begin()
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{
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}
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public virtual void OnArrival()
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{
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ReturnToPool();
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}
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public virtual void ReturnToPool()
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{
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if (OrbPool.UsePools && _OwningPool != null)
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{
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_OwningPool.ReturnObject(this);
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}
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}
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}
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