20 lines
321 B
C#
20 lines
321 B
C#
using UnityEngine;
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namespace RoR2.PostProcessing;
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[ExecuteInEditMode]
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public class HopooPostProcess : MonoBehaviour
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{
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public Material mat;
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private void Start()
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{
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}
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[ImageEffectOpaque]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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Graphics.Blit(source, destination, mat);
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}
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}
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