55 lines
1.1 KiB
C#
55 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;
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namespace RoR2.PostProcessing;
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[Serializable]
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public class ScreenDamageData
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{
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public Color IntendedTintColor;
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public float distortionStrength;
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public float desaturationStrength;
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public float tintStrength;
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public bool combineAdditively;
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public Color tintColor
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{
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get
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{
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if (combineAdditively)
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{
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return IntendedTintColor;
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}
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return (Color)Vector4.one - IntendedTintColor;
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}
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}
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public ColorParameter colorParameter => new ColorParameter
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{
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value = tintColor
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};
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public ScreenDamageData(Color _tintColor, float _distortionStrength, float _desatStrength, float _tintStrength, bool _combineAdditively)
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{
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IntendedTintColor = _tintColor;
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distortionStrength = _distortionStrength;
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desaturationStrength = _desatStrength;
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tintStrength = _tintStrength;
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combineAdditively = _combineAdditively;
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}
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public ScreenDamageData()
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{
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IntendedTintColor = Color.red;
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distortionStrength = 0f;
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desaturationStrength = 0f;
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tintStrength = 0f;
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combineAdditively = false;
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}
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}
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