372 lines
8.6 KiB
C#
372 lines
8.6 KiB
C#
using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2.Projectile;
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public class ProjectileNetworkTransform : NetworkBehaviour
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{
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private ProjectileController projectileController;
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private new Transform transform;
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private Rigidbody rb;
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private InterpolatedTransform interpolatedTransform;
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[Tooltip("The delay in seconds between position network updates.")]
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public float positionTransmitInterval = 1f / 30f;
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[Tooltip("The number of packets of buffers to have.")]
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public float interpolationFactor = 1f;
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public bool allowClientsideCollision;
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public bool checkForLocalPlayerAuthority;
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public int singletonArrayIndex = -1;
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private bool hasEffectiveAuthority;
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[SyncVar(hook = "OnSyncPosition")]
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public Vector3 serverPosition;
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[SyncVar(hook = "OnSyncRotation")]
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public Quaternion serverRotation;
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private NetworkLerpedVector3 interpolatedPosition;
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private NetworkLerpedQuaternion interpolatedRotation;
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private bool needsUpdate = true;
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private static int kCmdCmdSetPositionAndRotationFromClient;
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private bool isPrediction
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{
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get
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{
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if (!projectileController)
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{
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return false;
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}
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return projectileController.isPrediction;
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}
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}
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public Vector3 NetworkserverPosition
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{
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get
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{
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return serverPosition;
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}
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[param: In]
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set
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{
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if (NetworkServer.localClientActive && !base.syncVarHookGuard)
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{
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base.syncVarHookGuard = true;
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OnSyncPosition(value);
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base.syncVarHookGuard = false;
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}
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SetSyncVar(value, ref serverPosition, 1u);
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}
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}
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public Quaternion NetworkserverRotation
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{
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get
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{
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return serverRotation;
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}
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[param: In]
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set
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{
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if (NetworkServer.localClientActive && !base.syncVarHookGuard)
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{
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base.syncVarHookGuard = true;
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OnSyncRotation(value);
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base.syncVarHookGuard = false;
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}
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SetSyncVar(value, ref serverRotation, 2u);
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}
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}
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public void SetValuesFromTransform()
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{
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NetworkserverPosition = transform.position;
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NetworkserverRotation = transform.rotation;
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if (singletonArrayIndex != -1)
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{
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Debug.LogError("SetValuesFromTransform called without being registered!");
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}
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needsUpdate = true;
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}
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private void Awake()
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{
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projectileController = GetComponent<ProjectileController>();
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interpolatedTransform = GetComponent<InterpolatedTransform>();
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transform = base.transform;
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NetworkserverPosition = transform.position;
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NetworkserverRotation = transform.rotation;
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rb = GetComponent<Rigidbody>();
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}
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private void Start()
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{
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interpolatedPosition.interpDelay = GetNetworkSendInterval() * interpolationFactor;
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interpolatedPosition.SetValueImmediate(serverPosition);
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interpolatedRotation.SetValueImmediate(serverRotation);
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if (isPrediction)
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{
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base.enabled = false;
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}
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CheckAuthority();
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}
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private void CheckAuthority()
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{
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if (checkForLocalPlayerAuthority)
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{
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hasEffectiveAuthority = Util.HasEffectiveAuthority(base.gameObject);
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}
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else
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{
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hasEffectiveAuthority = NetworkServer.active;
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}
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if ((bool)rb && !isPrediction && !hasEffectiveAuthority)
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{
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rb.collisionDetectionMode = CollisionDetectionMode.Discrete;
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rb.detectCollisions = allowClientsideCollision;
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rb.isKinematic = true;
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}
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base.OnStartAuthority();
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}
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private void OnSyncPosition(Vector3 newPosition)
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{
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interpolatedPosition.PushValue(newPosition);
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NetworkserverPosition = newPosition;
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}
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[Command]
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private void CmdSetPositionAndRotationFromClient(Vector3 position, Quaternion rotation)
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{
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NetworkserverPosition = position;
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NetworkserverRotation = rotation;
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}
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private void OnSyncRotation(Quaternion newRotation)
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{
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interpolatedRotation.PushValue(newRotation);
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NetworkserverRotation = newRotation;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override float GetNetworkSendInterval()
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{
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return positionTransmitInterval;
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}
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private void FixedUpdate()
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{
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MyFixedUpdate(Time.deltaTime);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private bool NeedsUpdate()
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{
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if (needsUpdate)
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{
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return true;
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}
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if (!(serverPosition != transform.position))
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{
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return serverRotation != transform.rotation;
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}
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return true;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void CheckForUpdateAndPushUpdatesIfNeeded()
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{
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if (NeedsUpdate())
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{
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interpolatedPosition.interpDelay = GetNetworkSendInterval() * interpolationFactor;
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Transform obj = transform;
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Vector3 position = obj.position;
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Quaternion rotation = obj.rotation;
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NetworkserverPosition = position;
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NetworkserverRotation = rotation;
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interpolatedPosition.SetValueImmediate(position);
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interpolatedRotation.SetValueImmediate(rotation);
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needsUpdate = false;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void CheckForUpdateAndPushUpdatesIfNeededWithCommand()
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{
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if (NeedsUpdate())
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{
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interpolatedPosition.interpDelay = GetNetworkSendInterval() * interpolationFactor;
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Transform obj = transform;
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Vector3 position = obj.position;
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Quaternion rotation = obj.rotation;
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CallCmdSetPositionAndRotationFromClient(position, rotation);
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interpolatedPosition.SetValueImmediate(position);
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interpolatedRotation.SetValueImmediate(rotation);
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needsUpdate = false;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void Interpolate()
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{
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Vector3 currentValue = interpolatedPosition.GetCurrentValue(hasAuthority: false);
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Quaternion currentValue2 = interpolatedRotation.GetCurrentValue(hasAuthority: false);
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ApplyPositionAndRotation(currentValue, currentValue2);
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}
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private void MyFixedUpdate(float deltaTime)
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{
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if (checkForLocalPlayerAuthority)
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{
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if (hasEffectiveAuthority)
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{
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CheckForUpdateAndPushUpdatesIfNeededWithCommand();
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}
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else
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{
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Interpolate();
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}
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}
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else if (base.isServer)
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{
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CheckForUpdateAndPushUpdatesIfNeeded();
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}
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else
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{
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Interpolate();
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}
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}
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private void ApplyPositionAndRotation(Vector3 position, Quaternion rotation)
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{
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if ((bool)rb && !interpolatedTransform)
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{
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rb.MovePosition(position);
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rb.MoveRotation(rotation);
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}
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else
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{
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transform.position = position;
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transform.rotation = rotation;
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}
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}
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private void UNetVersion()
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{
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}
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protected static void InvokeCmdCmdSetPositionAndRotationFromClient(NetworkBehaviour obj, NetworkReader reader)
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{
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if (!NetworkServer.active)
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{
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Debug.LogError("Command CmdSetPositionAndRotationFromClient called on client.");
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}
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else
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{
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((ProjectileNetworkTransform)obj).CmdSetPositionAndRotationFromClient(reader.ReadVector3(), reader.ReadQuaternion());
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}
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}
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public void CallCmdSetPositionAndRotationFromClient(Vector3 position, Quaternion rotation)
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{
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if (!NetworkClient.active)
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{
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Debug.LogError("Command function CmdSetPositionAndRotationFromClient called on server.");
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return;
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}
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if (base.isServer)
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{
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CmdSetPositionAndRotationFromClient(position, rotation);
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return;
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}
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NetworkWriter networkWriter = new NetworkWriter();
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networkWriter.Write((short)0);
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networkWriter.Write((short)5);
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networkWriter.WritePackedUInt32((uint)kCmdCmdSetPositionAndRotationFromClient);
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networkWriter.Write(GetComponent<NetworkIdentity>().netId);
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networkWriter.Write(position);
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networkWriter.Write(rotation);
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SendCommandInternal(networkWriter, 0, "CmdSetPositionAndRotationFromClient");
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}
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static ProjectileNetworkTransform()
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{
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kCmdCmdSetPositionAndRotationFromClient = -895512346;
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NetworkBehaviour.RegisterCommandDelegate(typeof(ProjectileNetworkTransform), kCmdCmdSetPositionAndRotationFromClient, InvokeCmdCmdSetPositionAndRotationFromClient);
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NetworkCRC.RegisterBehaviour("ProjectileNetworkTransform", 0);
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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if (forceAll)
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{
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writer.Write(serverPosition);
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writer.Write(serverRotation);
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return true;
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}
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bool flag = false;
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if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
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{
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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flag = true;
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}
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writer.Write(serverPosition);
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}
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if ((base.syncVarDirtyBits & 2u) != 0)
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{
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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flag = true;
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}
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writer.Write(serverRotation);
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}
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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}
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return flag;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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if (initialState)
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{
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serverPosition = reader.ReadVector3();
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serverRotation = reader.ReadQuaternion();
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return;
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}
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int num = (int)reader.ReadPackedUInt32();
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if (((uint)num & (true ? 1u : 0u)) != 0)
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{
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OnSyncPosition(reader.ReadVector3());
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}
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if (((uint)num & 2u) != 0)
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{
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OnSyncRotation(reader.ReadQuaternion());
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}
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}
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public override void PreStartClient()
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{
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}
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}
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