60 lines
1.1 KiB
C#
60 lines
1.1 KiB
C#
using UnityEngine;
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namespace RoR2.Skills;
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public class CaptainOrbitalSkillDef : SkillDef
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{
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public Sprite disabledIcon;
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public string disabledNameToken;
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public string disabledDescriptionToken;
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private bool isAvailable => !SceneCatalog.mostRecentSceneDef.blockOrbitalSkills;
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public override Sprite GetCurrentIcon(GenericSkill skillSlot)
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{
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if (!isAvailable)
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{
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return disabledIcon;
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}
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return base.GetCurrentIcon(skillSlot);
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}
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public override string GetCurrentNameToken(GenericSkill skillSlot)
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{
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if (!isAvailable)
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{
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return disabledNameToken;
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}
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return base.GetCurrentNameToken(skillSlot);
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}
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public override string GetCurrentDescriptionToken(GenericSkill skillSlot)
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{
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if (!isAvailable)
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{
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return disabledDescriptionToken;
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}
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return base.GetCurrentDescriptionToken(skillSlot);
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}
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public override bool CanExecute(GenericSkill skillSlot)
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{
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if (isAvailable)
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{
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return base.CanExecute(skillSlot);
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}
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return false;
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}
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public override bool IsReady(GenericSkill skillSlot)
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{
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if (isAvailable)
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{
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return base.IsReady(skillSlot);
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}
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return false;
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}
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}
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