43 lines
1.0 KiB
C#
43 lines
1.0 KiB
C#
using JetBrains.Annotations;
|
|
|
|
namespace RoR2.Skills;
|
|
|
|
public class VoidSurvivorSkillDef : SkillDef
|
|
{
|
|
protected class InstanceData : BaseSkillInstanceData
|
|
{
|
|
public VoidSurvivorController voidSurvivorController;
|
|
}
|
|
|
|
public float minimumCorruption;
|
|
|
|
public float maximumCorruption;
|
|
|
|
public override BaseSkillInstanceData OnAssigned([NotNull] GenericSkill skillSlot)
|
|
{
|
|
return new InstanceData
|
|
{
|
|
voidSurvivorController = skillSlot.GetComponent<VoidSurvivorController>()
|
|
};
|
|
}
|
|
|
|
public override bool IsReady([NotNull] GenericSkill skillSlot)
|
|
{
|
|
if (base.IsReady(skillSlot))
|
|
{
|
|
return HasRequiredCorruption(skillSlot);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public bool HasRequiredCorruption([NotNull] GenericSkill skillSlot)
|
|
{
|
|
InstanceData instanceData = (InstanceData)skillSlot.skillInstanceData;
|
|
if ((bool)instanceData.voidSurvivorController && instanceData.voidSurvivorController.corruption >= minimumCorruption && instanceData.voidSurvivorController.corruption < maximumCorruption)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|