42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.Serialization;
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namespace RoR2.UI.MainMenu;
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public class SubmenuMainMenuScreen : BaseMainMenuScreen
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{
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[FormerlySerializedAs("settingsPanelPrefab")]
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public GameObject submenuPanelPrefab;
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private GameObject submenuPanelInstance;
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private HGHeaderNavigationController headerNavigationController;
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private new void Awake()
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{
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submenuPanelInstance = Object.Instantiate(submenuPanelPrefab, base.transform);
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submenuPanelInstance.GetComponent<HGHeaderNavigationController>().isPrimaryPlayer = true;
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headerNavigationController = GetComponentInChildren<HGHeaderNavigationController>();
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}
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public override void OnEnter(MainMenuController mainMenuController)
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{
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submenuPanelInstance.SetActive(value: true);
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headerNavigationController?.ChooseFirstHeader();
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base.OnEnter(mainMenuController);
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}
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public override void OnExit(MainMenuController mainMenuController)
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{
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base.OnExit(mainMenuController);
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}
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public new void Update()
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{
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if (!submenuPanelInstance.activeSelf && (bool)myMainMenuController)
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{
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myMainMenuController.SetDesiredMenuScreen(myMainMenuController.titleMenuScreen);
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}
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}
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}
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