162 lines
4.2 KiB
C#
162 lines
4.2 KiB
C#
using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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namespace RoR2.UI;
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public class DebugStats : MonoBehaviour
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{
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public GameObject statsRoot;
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public TextMeshProUGUI fpsAverageText;
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public float fpsAverageFrequency = 1f;
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public float fpsAverageTime = 60f;
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public float fpsAverageDisplayUpdateFrequency = 1f;
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private float fpsStopwatch;
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private float fpsDisplayStopwatch;
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private static Queue<float> fpsTimestamps;
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private int fpsTimestampCount;
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public TextMeshProUGUI budgetAverageText;
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public float budgetAverageFrequency = 1f;
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public float budgetAverageTime = 60f;
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private const float budgetAverageDisplayUpdateFrequency = 1f;
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private float budgetStopwatch;
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private float budgetDisplayStopwatch;
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private static Queue<float> budgetTimestamps;
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private int budgetTimestampCount;
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private static bool showStats;
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public TextMeshProUGUI teamText;
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private void Awake()
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{
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fpsTimestamps = new Queue<float>();
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fpsTimestampCount = (int)(fpsAverageTime / fpsAverageFrequency);
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budgetTimestamps = new Queue<float>();
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budgetTimestampCount = (int)(budgetAverageTime / budgetAverageFrequency);
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}
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private float GetAverageFPS()
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{
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if (fpsTimestamps.Count == 0)
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{
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return 0f;
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}
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float num = 0f;
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foreach (float fpsTimestamp in fpsTimestamps)
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{
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num += fpsTimestamp;
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}
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num /= (float)fpsTimestamps.Count;
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return Mathf.Round(num);
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}
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private float GetAverageParticleCost()
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{
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if (budgetTimestamps.Count == 0)
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{
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return 0f;
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}
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float num = 0f;
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foreach (float budgetTimestamp in budgetTimestamps)
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{
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num += budgetTimestamp;
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}
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num /= (float)budgetTimestamps.Count;
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return Mathf.Round(num);
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}
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private void Update()
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{
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statsRoot.SetActive(showStats);
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if (!showStats)
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{
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return;
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}
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fpsStopwatch += Time.unscaledDeltaTime;
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fpsDisplayStopwatch += Time.unscaledDeltaTime;
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float num = 1f / Time.unscaledDeltaTime;
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if (fpsStopwatch >= 1f / fpsAverageFrequency)
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{
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fpsStopwatch = 0f;
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fpsTimestamps.Enqueue(num);
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if (fpsTimestamps.Count > fpsTimestampCount)
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{
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fpsTimestamps.Dequeue();
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}
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}
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if (fpsDisplayStopwatch > fpsAverageDisplayUpdateFrequency)
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{
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fpsDisplayStopwatch = 0f;
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float averageFPS = GetAverageFPS();
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fpsAverageText.text = "FPS: " + Mathf.Round(num) + " (" + averageFPS + ")";
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TextMeshProUGUI textMeshProUGUI = fpsAverageText;
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textMeshProUGUI.text = textMeshProUGUI.text + "\n ms: " + Mathf.Round(100000f / num) / 100f + "(" + Mathf.Round(100000f / averageFPS) / 100f + ")";
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}
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budgetStopwatch += Time.unscaledDeltaTime;
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budgetDisplayStopwatch += Time.unscaledDeltaTime;
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float num2 = VFXBudget.totalCost;
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if (budgetStopwatch >= 1f / budgetAverageFrequency)
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{
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budgetStopwatch = 0f;
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budgetTimestamps.Enqueue(num2);
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if (budgetTimestamps.Count > budgetTimestampCount)
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{
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budgetTimestamps.Dequeue();
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}
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}
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if (budgetDisplayStopwatch > 1f)
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{
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budgetDisplayStopwatch = 0f;
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float averageParticleCost = GetAverageParticleCost();
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budgetAverageText.text = "Particle Cost: " + Mathf.Round(num2) + " (" + averageParticleCost + ")";
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}
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if (!teamText)
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{
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return;
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}
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string text = "Allies: " + TeamComponent.GetTeamMembers(TeamIndex.Player).Count + "\n";
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string text2 = "Enemies: " + TeamComponent.GetTeamMembers(TeamIndex.Monster).Count + "\n";
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string text3 = "Bosses: " + BossGroup.GetTotalBossCount() + "\n";
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string text4 = "Directors:";
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foreach (CombatDirector instances in CombatDirector.instancesList)
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{
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string text5 = "\n==[" + instances.gameObject.name + "]==";
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if (instances.enabled)
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{
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string text6 = "\n - Credit: " + instances.monsterCredit;
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string text7 = "\n - Target: " + (instances.currentSpawnTarget ? instances.currentSpawnTarget.name : "null");
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string text8 = "\n - Last Spawn Card: ";
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if (instances.lastAttemptedMonsterCard != null && (bool)instances.lastAttemptedMonsterCard.spawnCard)
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{
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text8 += instances.lastAttemptedMonsterCard.spawnCard.name;
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}
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string text9 = "\n - Reroll Timer: " + Mathf.Round(instances.monsterSpawnTimer);
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text5 = text5 + text6 + text7 + text8 + text9;
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}
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else
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{
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text5 += " (Off)";
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}
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text4 = text4 + text5 + "\n \n";
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}
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teamText.text = text + text2 + text3 + text4;
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}
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}
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