224 lines
6.3 KiB
C#
224 lines
6.3 KiB
C#
using System.Collections.Generic;
|
|
using System.Collections.ObjectModel;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace RoR2.UI;
|
|
|
|
[RequireComponent(typeof(Canvas))]
|
|
public class HighlightRect : MonoBehaviour
|
|
{
|
|
public enum HighlightState
|
|
{
|
|
Expanding,
|
|
Holding,
|
|
Contracting
|
|
}
|
|
|
|
public AnimationCurve curve;
|
|
|
|
public Color highlightColor;
|
|
|
|
public Sprite cornerImage;
|
|
|
|
public string nametagString;
|
|
|
|
private Image bottomLeftImage;
|
|
|
|
private Image bottomRightImage;
|
|
|
|
private Image topLeftImage;
|
|
|
|
private Image topRightImage;
|
|
|
|
private TextMeshProUGUI nametagText;
|
|
|
|
public Renderer targetRenderer;
|
|
|
|
public GameObject cameraTarget;
|
|
|
|
public RectTransform nametagRectTransform;
|
|
|
|
public RectTransform bottomLeftRectTransform;
|
|
|
|
public RectTransform bottomRightRectTransform;
|
|
|
|
public RectTransform topLeftRectTransform;
|
|
|
|
public RectTransform topRightRectTransform;
|
|
|
|
public float expandTime = 1f;
|
|
|
|
public float maxLifeTime;
|
|
|
|
public bool destroyOnLifeEnd;
|
|
|
|
private float time;
|
|
|
|
public HighlightState highlightState;
|
|
|
|
private static List<HighlightRect> instancesList;
|
|
|
|
private Canvas canvas;
|
|
|
|
private Camera uiCam;
|
|
|
|
private Camera sceneCam;
|
|
|
|
private static readonly Vector2[] extentPoints;
|
|
|
|
static HighlightRect()
|
|
{
|
|
instancesList = new List<HighlightRect>();
|
|
extentPoints = new Vector2[8];
|
|
RoR2Application.onLateUpdate += UpdateAll;
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
canvas = GetComponent<Canvas>();
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
instancesList.Add(this);
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
instancesList.Remove(this);
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
highlightState = HighlightState.Expanding;
|
|
bottomLeftImage = bottomLeftRectTransform.GetComponent<Image>();
|
|
bottomRightImage = bottomRightRectTransform.GetComponent<Image>();
|
|
topLeftImage = topLeftRectTransform.GetComponent<Image>();
|
|
topRightImage = topRightRectTransform.GetComponent<Image>();
|
|
bottomLeftImage.sprite = cornerImage;
|
|
bottomRightImage.sprite = cornerImage;
|
|
topLeftImage.sprite = cornerImage;
|
|
topRightImage.sprite = cornerImage;
|
|
bottomLeftImage.color = highlightColor;
|
|
bottomRightImage.color = highlightColor;
|
|
topLeftImage.color = highlightColor;
|
|
topRightImage.color = highlightColor;
|
|
if ((bool)nametagRectTransform)
|
|
{
|
|
nametagText = nametagRectTransform.GetComponent<TextMeshProUGUI>();
|
|
nametagText.color = highlightColor;
|
|
nametagText.text = nametagString;
|
|
}
|
|
}
|
|
|
|
private static void UpdateAll()
|
|
{
|
|
for (int num = instancesList.Count - 1; num >= 0; num--)
|
|
{
|
|
instancesList[num].DoUpdate();
|
|
}
|
|
}
|
|
|
|
private void DoUpdate()
|
|
{
|
|
if (!targetRenderer)
|
|
{
|
|
Object.Destroy(base.gameObject);
|
|
return;
|
|
}
|
|
switch (highlightState)
|
|
{
|
|
case HighlightState.Expanding:
|
|
time += Time.deltaTime;
|
|
if (time >= expandTime)
|
|
{
|
|
time = expandTime;
|
|
highlightState = HighlightState.Holding;
|
|
}
|
|
break;
|
|
case HighlightState.Holding:
|
|
if (destroyOnLifeEnd)
|
|
{
|
|
time += Time.deltaTime;
|
|
if (time > maxLifeTime)
|
|
{
|
|
highlightState = HighlightState.Contracting;
|
|
time = expandTime;
|
|
}
|
|
}
|
|
break;
|
|
case HighlightState.Contracting:
|
|
time -= Time.deltaTime;
|
|
if (time <= 0f)
|
|
{
|
|
Object.Destroy(base.gameObject);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
Rect rect = GUIRectWithObject(sceneCam, targetRenderer);
|
|
Vector2 a = new Vector2(Mathf.Lerp(rect.xMin, rect.xMax, 0.5f), Mathf.Lerp(rect.yMin, rect.yMax, 0.5f));
|
|
float t = curve.Evaluate(time / expandTime);
|
|
bottomLeftRectTransform.anchoredPosition = Vector2.LerpUnclamped(a, new Vector2(rect.xMin, rect.yMin), t);
|
|
bottomRightRectTransform.anchoredPosition = Vector2.LerpUnclamped(a, new Vector2(rect.xMax, rect.yMin), t);
|
|
topLeftRectTransform.anchoredPosition = Vector2.LerpUnclamped(a, new Vector2(rect.xMin, rect.yMax), t);
|
|
topRightRectTransform.anchoredPosition = Vector2.LerpUnclamped(a, new Vector2(rect.xMax, rect.yMax), t);
|
|
if ((bool)nametagRectTransform)
|
|
{
|
|
nametagRectTransform.anchoredPosition = Vector2.LerpUnclamped(a, new Vector2(rect.xMin, rect.yMax), t);
|
|
}
|
|
}
|
|
|
|
public static Rect GUIRectWithObject(Camera cam, Renderer rend)
|
|
{
|
|
Vector3 center = rend.bounds.center;
|
|
Vector3 extents = rend.bounds.extents;
|
|
extentPoints[0] = WorldToGUIPoint(cam, new Vector3(center.x - extents.x, center.y - extents.y, center.z - extents.z));
|
|
extentPoints[1] = WorldToGUIPoint(cam, new Vector3(center.x + extents.x, center.y - extents.y, center.z - extents.z));
|
|
extentPoints[2] = WorldToGUIPoint(cam, new Vector3(center.x - extents.x, center.y - extents.y, center.z + extents.z));
|
|
extentPoints[3] = WorldToGUIPoint(cam, new Vector3(center.x + extents.x, center.y - extents.y, center.z + extents.z));
|
|
extentPoints[4] = WorldToGUIPoint(cam, new Vector3(center.x - extents.x, center.y + extents.y, center.z - extents.z));
|
|
extentPoints[5] = WorldToGUIPoint(cam, new Vector3(center.x + extents.x, center.y + extents.y, center.z - extents.z));
|
|
extentPoints[6] = WorldToGUIPoint(cam, new Vector3(center.x - extents.x, center.y + extents.y, center.z + extents.z));
|
|
extentPoints[7] = WorldToGUIPoint(cam, new Vector3(center.x + extents.x, center.y + extents.y, center.z + extents.z));
|
|
Vector2 lhs = extentPoints[0];
|
|
Vector2 lhs2 = extentPoints[0];
|
|
Vector2[] array = extentPoints;
|
|
foreach (Vector2 rhs in array)
|
|
{
|
|
lhs = Vector2.Min(lhs, rhs);
|
|
lhs2 = Vector2.Max(lhs2, rhs);
|
|
}
|
|
return new Rect(lhs.x, lhs.y, lhs2.x - lhs.x, lhs2.y - lhs.y);
|
|
}
|
|
|
|
public static Vector2 WorldToGUIPoint(Camera cam, Vector3 world)
|
|
{
|
|
return cam.WorldToScreenPoint(world);
|
|
}
|
|
|
|
public static void CreateHighlight(GameObject viewerBodyObject, Renderer targetRenderer, GameObject highlightPrefab, float overrideDuration = -1f, bool visibleToAll = false)
|
|
{
|
|
ReadOnlyCollection<CameraRigController> readOnlyInstancesList = CameraRigController.readOnlyInstancesList;
|
|
int i = 0;
|
|
for (int count = readOnlyInstancesList.Count; i < count; i++)
|
|
{
|
|
CameraRigController cameraRigController = readOnlyInstancesList[i];
|
|
if (!(cameraRigController.target != viewerBodyObject) || visibleToAll)
|
|
{
|
|
HighlightRect component = Object.Instantiate(highlightPrefab).GetComponent<HighlightRect>();
|
|
component.targetRenderer = targetRenderer;
|
|
component.canvas.worldCamera = cameraRigController.uiCam;
|
|
component.uiCam = cameraRigController.uiCam;
|
|
component.sceneCam = cameraRigController.sceneCam;
|
|
if (overrideDuration > 0f)
|
|
{
|
|
component.maxLifeTime = overrideDuration;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|