52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace RoR2.UI;
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public class InfiniteTowerWaveProgressBar : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("The bar we're filling up")]
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private Image barImage;
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[SerializeField]
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private Animator animator;
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private InfiniteTowerWaveController waveController;
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private float previousFillAmount;
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private void OnEnable()
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{
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InfiniteTowerRun infiniteTowerRun = Run.instance as InfiniteTowerRun;
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if ((bool)infiniteTowerRun)
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{
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waveController = infiniteTowerRun.waveController;
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}
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}
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private void Update()
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{
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if (!waveController)
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{
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return;
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}
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float normalizedProgress = waveController.GetNormalizedProgress();
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if (normalizedProgress > previousFillAmount)
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{
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previousFillAmount = normalizedProgress;
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if ((bool)animator)
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{
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int layerIndex = animator.GetLayerIndex("Base");
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animator.Play("Idle", layerIndex);
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animator.Update(0f);
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animator.Play((normalizedProgress >= 1f) ? "Ready" : "Pulse", layerIndex);
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}
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if ((bool)barImage)
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{
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barImage.fillAmount = normalizedProgress;
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}
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}
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}
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}
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