188 lines
5.1 KiB
C#
188 lines
5.1 KiB
C#
using System.Globalization;
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using RoR2.ExpansionManagement;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace RoR2.UI;
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[RequireComponent(typeof(HGButton))]
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public class SurvivorIconController : MonoBehaviour
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{
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public EclipseRunScreenController eclipseRunScreenController;
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private SurvivorIndex _survivorIndex = SurvivorIndex.None;
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private SurvivorDef _survivorDef;
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private BodyIndex survivorBodyIndex = BodyIndex.None;
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private CharacterBody survivorBodyPrefabBodyComponent;
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private bool survivorIsUnlocked;
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private bool survivorRequiredExpansionEnabled;
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private bool survivorRequiredEntitlementAvailable;
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private bool shouldRebuild = true;
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private bool isCurrentChoice;
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public RawImage survivorIcon;
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public GameObject survivorIsSelectedEffect;
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public ViewableTag viewableTag;
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public ViewableTag loadoutViewableTag;
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public ViewableTrigger viewableTrigger;
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public TooltipProvider tooltipProvider;
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public CharacterSelectBarController characterSelectBarController { get; set; }
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public SurvivorIndex survivorIndex
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{
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get
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{
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return _survivorIndex;
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}
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set
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{
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survivorDef = SurvivorCatalog.GetSurvivorDef(value);
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}
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}
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public SurvivorDef survivorDef
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{
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get
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{
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return _survivorDef;
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}
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set
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{
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if ((object)_survivorDef != value)
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{
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_survivorDef = value;
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_survivorIndex = (_survivorDef ? _survivorDef.survivorIndex : SurvivorIndex.None);
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survivorBodyIndex = (_survivorDef ? BodyCatalog.FindBodyIndex(_survivorDef.bodyPrefab) : BodyIndex.None);
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survivorBodyPrefabBodyComponent = BodyCatalog.GetBodyPrefabBodyComponent(survivorBodyIndex);
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shouldRebuild = true;
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UpdateAvailability();
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}
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}
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}
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public bool survivorIsAvailable { get; private set; }
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public HGButton hgButton { get; private set; }
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private void Awake()
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{
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hgButton = GetComponent<HGButton>();
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}
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private void Update()
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{
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isCurrentChoice = (object)characterSelectBarController.pickedIcon == this;
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UpdateAvailability();
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if (shouldRebuild)
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{
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shouldRebuild = false;
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Rebuild();
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}
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hgButton.interactable = true;
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survivorIsSelectedEffect.SetActive(isCurrentChoice);
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}
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private LocalUser GetLocalUser()
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{
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return ((MPEventSystem)EventSystem.current).localUser;
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}
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private void SetBoolAndMarkDirtyIfChanged(ref bool oldValue, bool newValue)
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{
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if (oldValue != newValue)
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{
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oldValue = newValue;
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shouldRebuild = true;
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}
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}
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private void UpdateAvailability()
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{
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SetBoolAndMarkDirtyIfChanged(ref survivorIsUnlocked, SurvivorCatalog.SurvivorIsUnlockedOnThisClient(survivorIndex));
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SetBoolAndMarkDirtyIfChanged(ref survivorRequiredEntitlementAvailable, survivorDef.CheckUserHasRequiredEntitlement(GetLocalUser()));
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SetBoolAndMarkDirtyIfChanged(ref survivorRequiredExpansionEnabled, survivorDef.CheckRequiredExpansionEnabled());
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survivorRequiredExpansionEnabled = survivorRequiredExpansionEnabled || ExpansionRequirementComponent.ignoreExpansionDisablingForPlayerControlled;
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survivorIsAvailable = survivorIsUnlocked && survivorRequiredExpansionEnabled && survivorRequiredEntitlementAvailable;
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}
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private void Rebuild()
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{
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string viewableName = "";
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string viewableName2 = "";
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Texture texture = null;
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string text = "";
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Color titleColor = Color.clear;
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string overrideBodyText = "";
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if (survivorDef != null)
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{
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UnlockableDef unlockableDef = survivorDef.unlockableDef;
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if ((bool)survivorBodyPrefabBodyComponent)
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{
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texture = survivorBodyPrefabBodyComponent.portraitIcon;
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viewableName = string.Format(CultureInfo.InvariantCulture, "/Survivors/{0}", survivorDef.cachedName);
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viewableName2 = string.Format(CultureInfo.InvariantCulture, "/Loadout/Bodies/{0}/", BodyCatalog.GetBodyName(survivorBodyPrefabBodyComponent.bodyIndex));
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if (!survivorIsAvailable)
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{
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text = "UNIDENTIFIED";
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titleColor = Color.gray;
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if (!survivorRequiredEntitlementAvailable)
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{
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overrideBodyText = Language.GetStringFormatted("EXPANSION_PURCHASED_REQUIRED_FORMAT", Language.GetString(survivorDef.GetRequiredEntitlement().nameToken));
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}
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else if (!survivorRequiredExpansionEnabled)
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{
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overrideBodyText = Language.GetStringFormatted("EXPANSION_ENABLED_REQUIRED_FORMAT", Language.GetString(survivorDef.GetRequiredExpansion().nameToken));
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}
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else if (!survivorIsUnlocked && (bool)unlockableDef)
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{
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overrideBodyText = unlockableDef.getHowToUnlockString();
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}
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}
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}
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}
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if ((bool)survivorIcon)
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{
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survivorIcon.texture = texture;
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survivorIcon.color = (survivorIsAvailable ? Color.white : Color.black);
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}
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if ((bool)viewableTag)
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{
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viewableTag.viewableName = viewableName;
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viewableTag.Refresh();
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}
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if ((bool)loadoutViewableTag)
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{
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loadoutViewableTag.viewableName = viewableName2;
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loadoutViewableTag.Refresh();
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}
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if ((bool)viewableTrigger)
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{
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viewableTrigger.viewableName = viewableName;
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}
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if ((bool)tooltipProvider)
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{
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tooltipProvider.enabled = text != "";
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tooltipProvider.titleToken = text;
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tooltipProvider.titleColor = titleColor;
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tooltipProvider.overrideBodyText = overrideBodyText;
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}
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hgButton.disableGamepadClick = !survivorIsAvailable;
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hgButton.disablePointerClick = !survivorIsAvailable;
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}
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}
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