73 lines
1.3 KiB
C#
73 lines
1.3 KiB
C#
using UnityEngine;
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namespace RoR2.UI;
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public class VoiceChatNotificationManager : MonoBehaviour
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{
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public GameObject[] chatNameplate = new GameObject[3];
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public VoiceChatCardController[] chatController = new VoiceChatCardController[3];
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private PlatformID[] chatUserList;
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private PlatformID currentChatUser;
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private int frameDelay;
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private bool waitForInitialization;
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private void Awake()
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{
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if (!PlatformSystems.lobbyManager.HasMPLobbyFeature(MPLobbyFeatures.Voice))
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{
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base.gameObject.SetActive(value: false);
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return;
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}
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if (chatNameplate[0] == null)
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{
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HackFixRefrences();
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}
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chatUserList = PlatformSystems.lobbyManager.GetLobbyMembers();
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if (chatUserList == null)
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{
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waitForInitialization = true;
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for (int i = 0; i < 3; i++)
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{
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if (!(chatNameplate[i] == null))
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{
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chatNameplate[i].SetActive(value: false);
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}
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}
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return;
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}
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waitForInitialization = false;
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for (int j = 0; j < chatUserList.Length; j++)
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{
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if (j < 4)
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{
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_ = ref chatUserList[j];
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_ = chatUserList[j] == default(PlatformID);
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}
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}
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for (int k = 0; k < 3; k++)
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{
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if (!(chatNameplate[k] == null))
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{
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chatNameplate[k].SetActive(value: false);
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}
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}
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}
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private void Initialize()
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{
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}
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private void HackFixRefrences()
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{
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}
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private void Update()
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{
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}
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}
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