62 lines
1.4 KiB
C#
62 lines
1.4 KiB
C#
using System;
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using TMPro;
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using UnityEngine;
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namespace RoR2.UI;
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public class WeeklyRunScreenController : MonoBehaviour
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{
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public LeaderboardController leaderboard;
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public TextMeshProUGUI countdownLabel;
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private uint currentCycle;
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private TimeSpan lastCountdown;
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private float labelFadeValue;
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private bool leaderboardInitiated;
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private void OnEnable()
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{
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currentCycle = WeeklyRun.GetCurrentSeedCycle();
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UpdateLeaderboard();
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}
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private void UpdateLeaderboard()
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{
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leaderboardInitiated = true;
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}
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private void Update()
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{
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uint currentSeedCycle = WeeklyRun.GetCurrentSeedCycle();
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if (currentSeedCycle != currentCycle)
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{
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currentCycle = currentSeedCycle;
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UpdateLeaderboard();
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}
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if (!leaderboardInitiated)
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{
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UpdateLeaderboard();
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}
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TimeSpan timeSpan = WeeklyRun.GetSeedCycleStartDateTime(currentCycle + 1) - WeeklyRun.now;
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string @string = Language.GetString("WEEKLY_RUN_NEXT_CYCLE_COUNTDOWN_FORMAT");
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countdownLabel.text = string.Format(@string, timeSpan.Hours + timeSpan.Days * 24, timeSpan.Minutes, timeSpan.Seconds);
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if (timeSpan != lastCountdown)
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{
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lastCountdown = timeSpan;
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labelFadeValue = 0f;
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}
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labelFadeValue = Mathf.Max(labelFadeValue + Time.deltaTime * 1f, 0f);
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Color white = Color.white;
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if (timeSpan.Days == 0 && timeSpan.Hours == 0)
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{
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white.g = labelFadeValue;
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white.b = labelFadeValue;
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}
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countdownLabel.color = white;
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}
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}
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