51 lines
883 B
C#
51 lines
883 B
C#
using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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public class AffixAurelioniteBehavior : CharacterBody.ItemBehavior
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{
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private float timer;
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private float duration = 20f;
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private float durationModifier = 5f;
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public int goldTransfer = 25;
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private void Start()
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{
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if (NetworkServer.active)
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{
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goldTransfer = Run.instance.GetDifficultyScaledCost(goldTransfer);
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}
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timer = Random.Range(5f, 15f);
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}
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private void Update()
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{
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if (NetworkServer.active)
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{
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timer -= Time.deltaTime;
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if (timer <= 0f && stack > 0)
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{
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timer = duration;
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AurelioniteBlessing();
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}
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}
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}
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private void AurelioniteBlessing()
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{
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body.AddTimedBuff(DLC2Content.Buffs.AurelioniteBlessing, 5f);
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}
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private void OnDisable()
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{
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if (body.HasBuff(DLC2Content.Buffs.AurelioniteBlessing))
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{
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body.RemoveBuff(DLC2Content.Buffs.AurelioniteBlessing);
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}
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}
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}
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