28 lines
684 B
C#
28 lines
684 B
C#
using System;
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using UnityEngine;
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namespace RoR2;
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[CreateAssetMenu(menuName = "RoR2/AssetCollection")]
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public class AssetCollection : ScriptableObject
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{
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public UnityEngine.Object[] assets = Array.Empty<UnityEngine.Object>();
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[ContextMenu("Add selected assets.")]
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private void AddSelectedAssets()
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{
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UnityEngine.Object[] additionalAssets = Array.Empty<UnityEngine.Object>();
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AddAssets(additionalAssets);
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}
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public void AddAssets(UnityEngine.Object[] additionalAssets)
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{
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int num = assets.Length;
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Array.Resize(ref assets, assets.Length + additionalAssets.Length);
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for (int i = 0; i < additionalAssets.Length; i++)
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{
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assets[num + i] = additionalAssets[i];
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}
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}
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}
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