176 lines
4.9 KiB
C#
176 lines
4.9 KiB
C#
using System.Text;
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using UnityEngine;
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namespace RoR2;
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public class DamageReport
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{
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public readonly HealthComponent victim;
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public readonly CharacterBody victimBody;
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public readonly BodyIndex victimBodyIndex;
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public readonly TeamIndex victimTeamIndex;
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public readonly CharacterMaster victimMaster;
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public readonly bool victimIsElite;
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public readonly bool victimIsBoss;
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public readonly bool victimIsChampion;
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public readonly DamageInfo damageInfo;
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public readonly GameObject attacker;
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public readonly CharacterBody attackerBody;
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public readonly BodyIndex attackerBodyIndex;
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public readonly TeamIndex attackerTeamIndex;
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public readonly CharacterMaster attackerMaster;
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public readonly CharacterMaster attackerOwnerMaster;
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public readonly BodyIndex attackerOwnerBodyIndex;
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public readonly DotController.DotIndex dotType;
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public readonly float damageDealt;
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public readonly float combinedHealthBeforeDamage;
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public readonly bool hitLowHealth;
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public bool isFriendlyFire
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{
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get
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{
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if (attackerTeamIndex == victimTeamIndex)
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{
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return attackerTeamIndex != TeamIndex.None;
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}
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return false;
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}
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}
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public bool isFallDamage => (ulong)(damageInfo.damageType & DamageType.FallDamage) != 0;
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public DamageReport(DamageInfo damageInfo, HealthComponent victim, float damageDealt, float combinedHealthBeforeDamage)
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{
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this.damageInfo = damageInfo;
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this.victim = victim;
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victimBody = (victim ? victim.body : null);
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if ((bool)victimBody)
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{
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victimBodyIndex = victimBody.bodyIndex;
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victimMaster = victimBody.master;
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victimIsElite = victimBody.isElite;
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victimIsBoss = victimBody.isBoss;
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victimIsChampion = victimBody.isChampion;
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if ((bool)victimBody.teamComponent)
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{
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victimTeamIndex = victimBody.teamComponent.teamIndex;
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}
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else
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{
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victimTeamIndex = TeamIndex.None;
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}
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}
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else
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{
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victimBodyIndex = BodyIndex.None;
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victimTeamIndex = TeamIndex.None;
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victimIsElite = false;
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victimIsBoss = false;
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victimIsChampion = false;
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}
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attacker = damageInfo.attacker;
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attackerBody = (attacker ? attacker.GetComponent<CharacterBody>() : null);
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if ((bool)attackerBody)
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{
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attackerBodyIndex = attackerBody.bodyIndex;
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if ((bool)attackerBody.teamComponent)
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{
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attackerTeamIndex = attackerBody.teamComponent.teamIndex;
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}
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else
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{
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attackerTeamIndex = TeamIndex.None;
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}
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attackerOwnerBodyIndex = BodyIndex.None;
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attackerMaster = attackerBody.master;
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if ((bool)attackerMaster && (bool)attackerMaster.minionOwnership)
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{
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attackerOwnerMaster = attackerMaster.minionOwnership.ownerMaster;
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if ((bool)attackerOwnerMaster)
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{
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CharacterBody body = attackerOwnerMaster.GetBody();
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if ((bool)body)
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{
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attackerOwnerBodyIndex = body.bodyIndex;
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}
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}
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}
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}
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else
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{
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attackerBodyIndex = BodyIndex.None;
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attackerTeamIndex = TeamIndex.None;
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attackerOwnerBodyIndex = BodyIndex.None;
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}
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if ((bool)victim)
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{
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hitLowHealth = victim.isHealthLow;
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}
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else
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{
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hitLowHealth = false;
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}
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if (damageInfo != null)
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{
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dotType = damageInfo.dotIndex;
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}
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this.damageDealt = damageDealt;
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this.combinedHealthBeforeDamage = combinedHealthBeforeDamage;
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}
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public StringBuilder AppendToStringBuilderMultiline(StringBuilder stringBuilder)
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{
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stringBuilder.Append("VictimBody=").AppendLine(ObjToString(victimBody));
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stringBuilder.Append("VictimTeamIndex=").AppendLine(victimTeamIndex.ToString());
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stringBuilder.Append("VictimMaster=").AppendLine(ObjToString(victimMaster));
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stringBuilder.Append("AttackerBody=").AppendLine(ObjToString(attackerBody));
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stringBuilder.Append("AttackerTeamIndex=").AppendLine(attackerTeamIndex.ToString());
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stringBuilder.Append("AttackerMaster=").AppendLine(ObjToString(attackerMaster));
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stringBuilder.Append("Inflictor=").AppendLine(ObjToString(damageInfo.inflictor));
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stringBuilder.Append("Damage=").AppendLine(damageInfo.damage.ToString());
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stringBuilder.Append("Crit=").AppendLine(damageInfo.crit.ToString());
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stringBuilder.Append("ProcChainMask=").AppendLine(damageInfo.procChainMask.ToString());
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stringBuilder.Append("ProcCoefficient=").AppendLine(damageInfo.procCoefficient.ToString());
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stringBuilder.Append("DamageType=").AppendLine(damageInfo.damageType.ToString());
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stringBuilder.Append("DotIndex=").AppendLine(damageInfo.dotIndex.ToString());
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stringBuilder.Append("DamageColorIndex=").AppendLine(damageInfo.damageColorIndex.ToString());
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stringBuilder.Append("Position=").AppendLine(damageInfo.position.ToString());
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stringBuilder.Append("Force=").AppendLine(damageInfo.force.ToString());
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stringBuilder.Append("Rejected=").AppendLine(damageInfo.rejected.ToString());
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return stringBuilder;
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static string ObjToString(object obj)
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{
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if (obj == null)
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{
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return "null";
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}
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return obj.ToString();
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}
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}
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public override string ToString()
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{
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return AppendToStringBuilderMultiline(new StringBuilder()).ToString();
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}
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}
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