r2mods/ilspy_dump/ror2_csproj/RoR2/DeployableMinionSpawner.cs

115 lines
2.9 KiB
C#

using System;
using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.Events;
namespace RoR2;
public class DeployableMinionSpawner : IDisposable
{
public float respawnInterval = 30f;
[CanBeNull]
public SpawnCard spawnCard;
public float minSpawnDistance = 3f;
public float maxSpawnDistance = 40f;
[NotNull]
private Xoroshiro128Plus rng;
private float respawnStopwatch = float.PositiveInfinity;
[CanBeNull]
public CharacterMaster ownerMaster { get; }
public DeployableSlot deployableSlot { get; }
public event Action<SpawnCard.SpawnResult> onMinionSpawnedServer;
public DeployableMinionSpawner([CanBeNull] CharacterMaster ownerMaster, DeployableSlot deployableSlot, [NotNull] Xoroshiro128Plus rng)
{
this.ownerMaster = ownerMaster;
this.deployableSlot = deployableSlot;
this.rng = rng;
RoR2Application.onFixedUpdate += FixedUpdate;
}
public void Dispose()
{
RoR2Application.onFixedUpdate -= FixedUpdate;
}
private void FixedUpdate()
{
if (!ownerMaster)
{
return;
}
float fixedDeltaTime = Time.fixedDeltaTime;
int deployableCount = ownerMaster.GetDeployableCount(deployableSlot);
int deployableSameSlotLimit = ownerMaster.GetDeployableSameSlotLimit(deployableSlot);
if (deployableCount >= deployableSameSlotLimit)
{
return;
}
respawnStopwatch += fixedDeltaTime;
if (!(respawnStopwatch >= respawnInterval))
{
return;
}
CharacterBody body = ownerMaster.GetBody();
if ((bool)body && (bool)spawnCard)
{
try
{
SpawnMinion(spawnCard, body);
}
catch (Exception message)
{
Debug.LogError(message);
}
respawnStopwatch = 0f;
}
}
private void SpawnMinion([NotNull] SpawnCard spawnCard, [NotNull] CharacterBody spawnTarget)
{
DirectorSpawnRequest directorSpawnRequest = new DirectorSpawnRequest(spawnCard, new DirectorPlacementRule
{
placementMode = DirectorPlacementRule.PlacementMode.Approximate,
minDistance = minSpawnDistance,
maxDistance = maxSpawnDistance,
spawnOnTarget = spawnTarget.transform
}, RoR2Application.rng);
directorSpawnRequest.summonerBodyObject = ownerMaster.GetBodyObject();
directorSpawnRequest.onSpawnedServer = OnMinionSpawnedServerInternal;
DirectorCore.instance.TrySpawnObject(directorSpawnRequest);
}
private void OnMinionSpawnedServerInternal([NotNull] SpawnCard.SpawnResult spawnResult)
{
GameObject spawnedInstance = spawnResult.spawnedInstance;
if ((bool)spawnedInstance)
{
CharacterMaster component = spawnedInstance.GetComponent<CharacterMaster>();
Deployable deployable = spawnedInstance.AddComponent<Deployable>();
deployable.onUndeploy = deployable.onUndeploy ?? new UnityEvent();
if ((bool)component)
{
deployable.onUndeploy.AddListener(component.TrueKill);
}
else
{
deployable.onUndeploy.AddListener(delegate
{
UnityEngine.Object.Destroy(spawnedInstance);
});
}
ownerMaster.AddDeployable(deployable, deployableSlot);
}
this.onMinionSpawnedServer?.Invoke(spawnResult);
}
}