175 lines
4.7 KiB
C#
175 lines
4.7 KiB
C#
using UnityEngine;
|
|
using UnityEngine.AddressableAssets;
|
|
|
|
namespace RoR2;
|
|
|
|
public class DroneWeaponsBehavior : CharacterBody.ItemBehavior
|
|
{
|
|
private const float display2Chance = 0.1f;
|
|
|
|
private int previousStack;
|
|
|
|
private CharacterSpawnCard droneSpawnCard;
|
|
|
|
private Xoroshiro128Plus rng;
|
|
|
|
private DirectorPlacementRule placementRule;
|
|
|
|
private const float minSpawnDist = 3f;
|
|
|
|
private const float maxSpawnDist = 40f;
|
|
|
|
private const float spawnRetryDelay = 1f;
|
|
|
|
private bool hasSpawnedDrone;
|
|
|
|
private float spawnDelay;
|
|
|
|
private void OnEnable()
|
|
{
|
|
ulong seed = Run.instance.seed ^ (ulong)Run.instance.stageClearCount;
|
|
rng = new Xoroshiro128Plus(seed);
|
|
droneSpawnCard = Addressables.LoadAssetAsync<CharacterSpawnCard>("RoR2/DLC1/DroneCommander/cscDroneCommander.asset").WaitForCompletion();
|
|
placementRule = new DirectorPlacementRule
|
|
{
|
|
placementMode = DirectorPlacementRule.PlacementMode.Approximate,
|
|
minDistance = 3f,
|
|
maxDistance = 40f,
|
|
spawnOnTarget = base.transform
|
|
};
|
|
UpdateAllMinions(stack);
|
|
MasterSummon.onServerMasterSummonGlobal += OnServerMasterSummonGlobal;
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
MasterSummon.onServerMasterSummonGlobal -= OnServerMasterSummonGlobal;
|
|
UpdateAllMinions(0);
|
|
}
|
|
|
|
private void FixedUpdate()
|
|
{
|
|
if (previousStack != stack)
|
|
{
|
|
UpdateAllMinions(stack);
|
|
}
|
|
spawnDelay -= Time.fixedDeltaTime;
|
|
if (!hasSpawnedDrone && (bool)body && spawnDelay <= 0f)
|
|
{
|
|
TrySpawnDrone();
|
|
}
|
|
}
|
|
|
|
private void OnServerMasterSummonGlobal(MasterSummon.MasterSummonReport summonReport)
|
|
{
|
|
if (!body || !body.master || !(body.master == summonReport.leaderMasterInstance))
|
|
{
|
|
return;
|
|
}
|
|
CharacterMaster summonMasterInstance = summonReport.summonMasterInstance;
|
|
if ((bool)summonMasterInstance)
|
|
{
|
|
CharacterBody characterBody = summonMasterInstance.GetBody();
|
|
if ((bool)characterBody)
|
|
{
|
|
UpdateMinionInventory(summonMasterInstance.inventory, characterBody.bodyFlags, stack);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateAllMinions(int newStack)
|
|
{
|
|
if (!body || !(body?.master))
|
|
{
|
|
return;
|
|
}
|
|
MinionOwnership.MinionGroup minionGroup = MinionOwnership.MinionGroup.FindGroup(body.master.netId);
|
|
if (minionGroup == null)
|
|
{
|
|
return;
|
|
}
|
|
MinionOwnership[] members = minionGroup.members;
|
|
foreach (MinionOwnership minionOwnership in members)
|
|
{
|
|
if (!minionOwnership)
|
|
{
|
|
continue;
|
|
}
|
|
CharacterMaster component = minionOwnership.GetComponent<CharacterMaster>();
|
|
if ((bool)component && (bool)component.inventory)
|
|
{
|
|
CharacterBody characterBody = component.GetBody();
|
|
if ((bool)characterBody)
|
|
{
|
|
UpdateMinionInventory(component.inventory, characterBody.bodyFlags, newStack);
|
|
}
|
|
}
|
|
}
|
|
previousStack = newStack;
|
|
}
|
|
|
|
private void UpdateMinionInventory(Inventory inventory, CharacterBody.BodyFlags bodyFlags, int newStack)
|
|
{
|
|
if (((bool)inventory && newStack > 0 && (bodyFlags & CharacterBody.BodyFlags.Mechanical) != 0) || (bodyFlags & CharacterBody.BodyFlags.Devotion) != 0)
|
|
{
|
|
int itemCount = inventory.GetItemCount(DLC1Content.Items.DroneWeaponsBoost);
|
|
int itemCount2 = inventory.GetItemCount(DLC1Content.Items.DroneWeaponsDisplay1);
|
|
int itemCount3 = inventory.GetItemCount(DLC1Content.Items.DroneWeaponsDisplay2);
|
|
if (itemCount < stack)
|
|
{
|
|
inventory.GiveItem(DLC1Content.Items.DroneWeaponsBoost, stack - itemCount);
|
|
}
|
|
else if (itemCount > stack)
|
|
{
|
|
inventory.RemoveItem(DLC1Content.Items.DroneWeaponsBoost, itemCount - stack);
|
|
}
|
|
if (itemCount2 + itemCount3 <= 0)
|
|
{
|
|
ItemDef itemDef = DLC1Content.Items.DroneWeaponsDisplay1;
|
|
if (Random.value < 0.1f)
|
|
{
|
|
itemDef = DLC1Content.Items.DroneWeaponsDisplay2;
|
|
}
|
|
inventory.GiveItem(itemDef);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
inventory.ResetItem(DLC1Content.Items.DroneWeaponsBoost);
|
|
inventory.ResetItem(DLC1Content.Items.DroneWeaponsDisplay1);
|
|
inventory.ResetItem(DLC1Content.Items.DroneWeaponsDisplay2);
|
|
}
|
|
}
|
|
|
|
private void TrySpawnDrone()
|
|
{
|
|
if (!body.master.IsDeployableLimited(DeployableSlot.DroneWeaponsDrone))
|
|
{
|
|
spawnDelay = 1f;
|
|
DirectorSpawnRequest directorSpawnRequest = new DirectorSpawnRequest(droneSpawnCard, placementRule, rng);
|
|
directorSpawnRequest.summonerBodyObject = base.gameObject;
|
|
directorSpawnRequest.onSpawnedServer = OnMasterSpawned;
|
|
DirectorCore.instance.TrySpawnObject(directorSpawnRequest);
|
|
}
|
|
}
|
|
|
|
private void OnMasterSpawned(SpawnCard.SpawnResult spawnResult)
|
|
{
|
|
hasSpawnedDrone = true;
|
|
GameObject spawnedInstance = spawnResult.spawnedInstance;
|
|
if (!spawnedInstance)
|
|
{
|
|
return;
|
|
}
|
|
CharacterMaster component = spawnedInstance.GetComponent<CharacterMaster>();
|
|
if ((bool)component)
|
|
{
|
|
Deployable component2 = component.GetComponent<Deployable>();
|
|
if ((bool)component2)
|
|
{
|
|
body.master.AddDeployable(component2, DeployableSlot.DroneWeaponsDrone);
|
|
}
|
|
}
|
|
}
|
|
}
|