r2mods/ilspy_dump/ror2_csproj/RoR2/FreeChestDropTable.cs

65 lines
1.7 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace RoR2;
[CreateAssetMenu(menuName = "RoR2/DropTables/FreeChestDropTable")]
public class FreeChestDropTable : PickupDropTable
{
[SerializeField]
private float tier1Weight = 0.79f;
[SerializeField]
private float tier2Weight = 0.2f;
[SerializeField]
private float tier3Weight = 0.01f;
private readonly WeightedSelection<PickupIndex> selector = new WeightedSelection<PickupIndex>();
private void Add(List<PickupIndex> sourceDropList, float listWeight)
{
if (listWeight <= 0f || sourceDropList.Count == 0)
{
return;
}
float weight = listWeight / (float)sourceDropList.Count;
foreach (PickupIndex sourceDrop in sourceDropList)
{
selector.AddChoice(sourceDrop, weight);
}
}
protected override PickupIndex GenerateDropPreReplacement(Xoroshiro128Plus rng)
{
int num = 0;
foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
{
if ((bool)instance.master)
{
int itemCount = instance.master.inventory.GetItemCount(DLC1Content.Items.FreeChest);
num += itemCount;
}
}
if (num <= 0)
{
num = 1;
}
selector.Clear();
Add(Run.instance.availableTier1DropList, tier1Weight);
Add(Run.instance.availableTier2DropList, tier2Weight * (float)num);
Add(Run.instance.availableTier3DropList, tier3Weight * Mathf.Pow(num, 2f));
return PickupDropTable.GenerateDropFromWeightedSelection(rng, selector);
}
public override int GetPickupCount()
{
return selector.Count;
}
protected override PickupIndex[] GenerateUniqueDropsPreReplacement(int maxDrops, Xoroshiro128Plus rng)
{
return PickupDropTable.GenerateUniqueDropsFromWeightedSelection(maxDrops, rng, selector);
}
}