87 lines
2.1 KiB
C#
87 lines
2.1 KiB
C#
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace RoR2;
|
|
|
|
public class InfiniteTowerExplicitSpawnWaveController : InfiniteTowerWaveController
|
|
{
|
|
[Serializable]
|
|
private struct SpawnInfo
|
|
{
|
|
[SerializeField]
|
|
public int count;
|
|
|
|
[SerializeField]
|
|
public CharacterSpawnCard spawnCard;
|
|
|
|
[SerializeField]
|
|
public EliteDef eliteDef;
|
|
|
|
[SerializeField]
|
|
public bool preventOverhead;
|
|
|
|
[SerializeField]
|
|
public DirectorCore.MonsterSpawnDistance spawnDistance;
|
|
}
|
|
|
|
[Tooltip("The information for all of the characters to spawn.")]
|
|
[SerializeField]
|
|
private SpawnInfo[] spawnList;
|
|
|
|
[Server]
|
|
public override void Initialize(int waveIndex, Inventory enemyInventory, GameObject spawnTargetObject)
|
|
{
|
|
if (!NetworkServer.active)
|
|
{
|
|
Debug.LogWarning("[Server] function 'System.Void RoR2.InfiniteTowerExplicitSpawnWaveController::Initialize(System.Int32,RoR2.Inventory,UnityEngine.GameObject)' called on client");
|
|
return;
|
|
}
|
|
base.Initialize(waveIndex, enemyInventory, spawnTargetObject);
|
|
SpawnInfo[] array = spawnList;
|
|
for (int i = 0; i < array.Length; i++)
|
|
{
|
|
SpawnInfo spawnInfo = array[i];
|
|
for (int j = 0; j < spawnInfo.count; j++)
|
|
{
|
|
combatDirector.Spawn(spawnInfo.spawnCard, spawnInfo.eliteDef, spawnTarget.transform, preventOverhead: spawnInfo.preventOverhead, spawnDistance: spawnInfo.spawnDistance);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override void OnAllEnemiesDefeatedServer()
|
|
{
|
|
base.OnAllEnemiesDefeatedServer();
|
|
InfiniteTowerRun infiniteTowerRun = Run.instance as InfiniteTowerRun;
|
|
if ((bool)infiniteTowerRun && !infiniteTowerRun.IsStageTransitionWave())
|
|
{
|
|
infiniteTowerRun.MoveSafeWard();
|
|
}
|
|
}
|
|
|
|
protected override void OnTimerExpire()
|
|
{
|
|
}
|
|
|
|
private void UNetVersion()
|
|
{
|
|
}
|
|
|
|
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
|
|
{
|
|
bool flag = base.OnSerialize(writer, forceAll);
|
|
bool flag2 = default(bool);
|
|
return flag2 || flag;
|
|
}
|
|
|
|
public override void OnDeserialize(NetworkReader reader, bool initialState)
|
|
{
|
|
base.OnDeserialize(reader, initialState);
|
|
}
|
|
|
|
public override void PreStartClient()
|
|
{
|
|
base.PreStartClient();
|
|
}
|
|
}
|