247 lines
5.5 KiB
C#
247 lines
5.5 KiB
C#
using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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[RequireComponent(typeof(NetworkedBodyAttachment))]
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public class LunarDetonatorPassiveAttachment : NetworkBehaviour, INetworkedBodyAttachmentListener
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{
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private class DamageListener : MonoBehaviour, IOnDamageDealtServerReceiver
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{
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public LunarDetonatorPassiveAttachment passiveController;
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public void OnDamageDealtServer(DamageReport damageReport)
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{
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if (passiveController.skillAvailable && damageReport.victim.alive && Util.CheckRoll(damageReport.damageInfo.procCoefficient * 100f, damageReport.attackerMaster))
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{
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damageReport.victimBody.AddTimedBuff(RoR2Content.Buffs.LunarDetonationCharge, 10f);
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}
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}
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}
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private GenericSkill _monitoredSkill;
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[SyncVar(hook = "SetSkillSlotIndexPlusOne")]
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private uint skillSlotIndexPlusOne;
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private bool skillAvailable;
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private NetworkedBodyAttachment networkedBodyAttachment;
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private DamageListener damageListener;
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private static int kCmdCmdSetSkillAvailable;
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public GenericSkill monitoredSkill
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{
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get
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{
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return _monitoredSkill;
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}
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set
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{
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if ((object)_monitoredSkill == value)
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{
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return;
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}
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_monitoredSkill = value;
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int num = -1;
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if ((bool)_monitoredSkill)
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{
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SkillLocator component = _monitoredSkill.GetComponent<SkillLocator>();
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if ((bool)component)
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{
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num = component.GetSkillSlotIndex(_monitoredSkill);
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}
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}
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SetSkillSlotIndexPlusOne((uint)(num + 1));
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}
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}
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public uint NetworkskillSlotIndexPlusOne
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{
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get
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{
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return skillSlotIndexPlusOne;
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}
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[param: In]
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set
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{
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if (NetworkServer.localClientActive && !base.syncVarHookGuard)
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{
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base.syncVarHookGuard = true;
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SetSkillSlotIndexPlusOne(value);
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base.syncVarHookGuard = false;
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}
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SetSyncVar(value, ref skillSlotIndexPlusOne, 1u);
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}
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}
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private void Awake()
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{
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networkedBodyAttachment = GetComponent<NetworkedBodyAttachment>();
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}
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private void FixedUpdate()
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{
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if (networkedBodyAttachment.hasEffectiveAuthority)
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{
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FixedUpdateAuthority();
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}
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}
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private void OnDestroy()
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{
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if ((bool)damageListener)
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{
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Object.Destroy(damageListener);
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}
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damageListener = null;
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}
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public override void OnStartClient()
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{
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SetSkillSlotIndexPlusOne(skillSlotIndexPlusOne);
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}
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private void SetSkillSlotIndexPlusOne(uint newSkillSlotIndexPlusOne)
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{
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NetworkskillSlotIndexPlusOne = newSkillSlotIndexPlusOne;
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if (!NetworkServer.active)
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{
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ResolveMonitoredSkill();
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}
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}
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private void ResolveMonitoredSkill()
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{
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if ((bool)networkedBodyAttachment.attachedBody)
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{
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SkillLocator component = networkedBodyAttachment.attachedBody.GetComponent<SkillLocator>();
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if ((bool)component)
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{
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monitoredSkill = component.GetSkillAtIndex((int)(skillSlotIndexPlusOne - 1));
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}
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}
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}
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private void FixedUpdateAuthority()
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{
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bool flag = false;
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if ((bool)monitoredSkill)
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{
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flag = monitoredSkill.stock > 0;
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}
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if (skillAvailable != flag)
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{
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skillAvailable = flag;
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if (!NetworkServer.active)
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{
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CallCmdSetSkillAvailable(skillAvailable);
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}
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}
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}
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[Command]
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private void CmdSetSkillAvailable(bool newSkillAvailable)
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{
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skillAvailable = newSkillAvailable;
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}
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public void OnAttachedBodyDiscovered(NetworkedBodyAttachment networkedBodyAttachment, CharacterBody attachedBody)
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{
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if (NetworkServer.active)
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{
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damageListener = attachedBody.gameObject.AddComponent<DamageListener>();
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damageListener.passiveController = this;
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}
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}
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private void UNetVersion()
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{
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}
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protected static void InvokeCmdCmdSetSkillAvailable(NetworkBehaviour obj, NetworkReader reader)
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{
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if (!NetworkServer.active)
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{
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Debug.LogError("Command CmdSetSkillAvailable called on client.");
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}
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else
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{
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((LunarDetonatorPassiveAttachment)obj).CmdSetSkillAvailable(reader.ReadBoolean());
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}
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}
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public void CallCmdSetSkillAvailable(bool newSkillAvailable)
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{
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if (!NetworkClient.active)
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{
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Debug.LogError("Command function CmdSetSkillAvailable called on server.");
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return;
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}
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if (base.isServer)
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{
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CmdSetSkillAvailable(newSkillAvailable);
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return;
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}
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NetworkWriter networkWriter = new NetworkWriter();
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networkWriter.Write((short)0);
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networkWriter.Write((short)5);
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networkWriter.WritePackedUInt32((uint)kCmdCmdSetSkillAvailable);
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networkWriter.Write(GetComponent<NetworkIdentity>().netId);
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networkWriter.Write(newSkillAvailable);
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SendCommandInternal(networkWriter, 0, "CmdSetSkillAvailable");
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}
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static LunarDetonatorPassiveAttachment()
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{
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kCmdCmdSetSkillAvailable = -1453655134;
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NetworkBehaviour.RegisterCommandDelegate(typeof(LunarDetonatorPassiveAttachment), kCmdCmdSetSkillAvailable, InvokeCmdCmdSetSkillAvailable);
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NetworkCRC.RegisterBehaviour("LunarDetonatorPassiveAttachment", 0);
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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if (forceAll)
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{
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writer.WritePackedUInt32(skillSlotIndexPlusOne);
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return true;
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}
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bool flag = false;
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if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
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{
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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flag = true;
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}
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writer.WritePackedUInt32(skillSlotIndexPlusOne);
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}
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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}
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return flag;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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if (initialState)
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{
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skillSlotIndexPlusOne = reader.ReadPackedUInt32();
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return;
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}
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int num = (int)reader.ReadPackedUInt32();
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if (((uint)num & (true ? 1u : 0u)) != 0)
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{
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SetSkillSlotIndexPlusOne(reader.ReadPackedUInt32());
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}
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}
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public override void PreStartClient()
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{
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}
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}
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