107 lines
3.1 KiB
C#
107 lines
3.1 KiB
C#
using System.Collections.Generic;
|
|
using System.Collections.ObjectModel;
|
|
using System.Globalization;
|
|
using Rewired;
|
|
using Rewired.Integration.UnityUI;
|
|
using RoR2.UI;
|
|
using UnityEngine;
|
|
|
|
namespace RoR2;
|
|
|
|
public class MPEventSystemManager : MonoBehaviour
|
|
{
|
|
private static readonly Dictionary<int, MPEventSystem> eventSystems;
|
|
|
|
public static bool initialized;
|
|
|
|
public static ResourceAvailability availability;
|
|
|
|
public static MPEventSystem combinedEventSystem { get; private set; }
|
|
|
|
public static MPEventSystem kbmEventSystem { get; private set; }
|
|
|
|
public static MPEventSystem primaryEventSystem { get; private set; }
|
|
|
|
public static MPEventSystem FindEventSystem(Player inputPlayer)
|
|
{
|
|
eventSystems.TryGetValue(inputPlayer.id, out var value);
|
|
return value;
|
|
}
|
|
|
|
public static void Initialize()
|
|
{
|
|
if (initialized)
|
|
{
|
|
return;
|
|
}
|
|
GameObject original = LegacyResourcesAPI.Load<GameObject>("Prefabs/UI/MPEventSystem");
|
|
IList<Player> players = ReInput.players.Players;
|
|
for (int i = 0; i < players.Count; i++)
|
|
{
|
|
GameObject gameObject = Object.Instantiate(original, RoR2Application.instance.transform);
|
|
gameObject.name = string.Format(CultureInfo.InvariantCulture, "MPEventSystem Player{0}", i);
|
|
MPEventSystem component = gameObject.GetComponent<MPEventSystem>();
|
|
RewiredStandaloneInputModule component2 = gameObject.GetComponent<RewiredStandaloneInputModule>();
|
|
Player player = players[i];
|
|
component2.RewiredPlayerIds = new int[1] { player.id };
|
|
gameObject.GetComponent<MPInput>().player = player;
|
|
if (i == 0)
|
|
{
|
|
kbmEventSystem = component;
|
|
component.allowCursorPush = false;
|
|
}
|
|
component.player = players[i];
|
|
eventSystems[players[i].id] = component;
|
|
}
|
|
combinedEventSystem = eventSystems[0];
|
|
combinedEventSystem.isCombinedEventSystem = true;
|
|
RefreshEventSystems();
|
|
initialized = true;
|
|
}
|
|
|
|
private static void RefreshEventSystems()
|
|
{
|
|
int count = LocalUserManager.readOnlyLocalUsersList.Count;
|
|
ReadOnlyCollection<MPEventSystem> readOnlyInstancesList = MPEventSystem.readOnlyInstancesList;
|
|
for (int i = 1; i < readOnlyInstancesList.Count; i++)
|
|
{
|
|
readOnlyInstancesList[i].enabled = readOnlyInstancesList[i].localUser != null;
|
|
}
|
|
int num = 0;
|
|
for (int j = 0; j < readOnlyInstancesList.Count; j++)
|
|
{
|
|
readOnlyInstancesList[j].playerSlot = (readOnlyInstancesList[j].enabled ? num++ : (-1));
|
|
}
|
|
primaryEventSystem = ((count > 0) ? LocalUserManager.readOnlyLocalUsersList[0].eventSystem : combinedEventSystem);
|
|
availability.MakeAvailable();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (!initialized)
|
|
{
|
|
if (!ReInput.isReady)
|
|
{
|
|
return;
|
|
}
|
|
Initialize();
|
|
}
|
|
if (!Application.isBatchMode && kbmEventSystem != null)
|
|
{
|
|
CursorLockMode cursorLockMode = ((!kbmEventSystem.isCursorVisible && !combinedEventSystem.isCursorVisible) ? CursorLockMode.Locked : CursorLockMode.Confined);
|
|
if (cursorLockMode != Cursor.lockState)
|
|
{
|
|
Cursor.lockState = cursorLockMode;
|
|
}
|
|
Cursor.visible = false;
|
|
}
|
|
}
|
|
|
|
static MPEventSystemManager()
|
|
{
|
|
eventSystems = new Dictionary<int, MPEventSystem>();
|
|
initialized = false;
|
|
LocalUserManager.onLocalUsersUpdated += RefreshEventSystems;
|
|
}
|
|
}
|