427 lines
11 KiB
C#
427 lines
11 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using JetBrains.Annotations;
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using UnityEngine.Networking;
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namespace RoR2;
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public static class NetworkExtensions
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{
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private static int itemMaskBitCount;
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private static int itemMaskByteCount;
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private static byte[] itemMaskByteBuffer;
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public static void WriteAchievementIndex(this NetworkWriter writer, AchievementIndex value)
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{
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writer.WritePackedUInt32((uint)value.intValue);
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}
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public static AchievementIndex ReadAchievementIndex(this NetworkReader reader)
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{
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AchievementIndex result = default(AchievementIndex);
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result.intValue = (int)reader.ReadPackedUInt32();
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return result;
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}
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public static void WriteBodyIndex(this NetworkWriter writer, BodyIndex bodyIndex)
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{
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writer.WritePackedIndex32((int)bodyIndex);
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}
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public static BodyIndex ReadBodyIndex(this NetworkReader reader)
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{
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return (BodyIndex)reader.ReadPackedIndex32();
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}
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public static void WriteBuffIndex(this NetworkWriter writer, BuffIndex buffIndex)
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{
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writer.WritePackedIndex32((int)buffIndex);
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}
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public static BuffIndex ReadBuffIndex(this NetworkReader reader)
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{
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return (BuffIndex)reader.ReadPackedIndex32();
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}
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public static DamageTypeCombo ReadDamageType(this NetworkReader reader)
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{
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return reader.ReadPackedUInt64();
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}
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public static void WriteDamageType(this NetworkWriter writer, DamageTypeCombo damageType)
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{
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writer.WritePackedUInt64(damageType.damageTypeCombined);
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}
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public static DamageColorIndex ReadDamageColorIndex(this NetworkReader reader)
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{
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return (DamageColorIndex)reader.ReadByte();
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}
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public static void Write(this NetworkWriter writer, DamageColorIndex damageColorIndex)
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{
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writer.Write((byte)damageColorIndex);
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}
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public static void Write(this NetworkWriter writer, DamageInfo damageInfo)
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{
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writer.Write(damageInfo.damage);
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writer.Write(damageInfo.crit);
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writer.Write(damageInfo.attacker);
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writer.Write(damageInfo.inflictor);
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writer.Write(damageInfo.position);
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writer.Write(damageInfo.force);
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writer.Write(damageInfo.procChainMask);
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writer.Write(damageInfo.procCoefficient);
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writer.WritePackedUInt32((uint)(ulong)damageInfo.damageType);
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writer.Write((byte)damageInfo.damageColorIndex);
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writer.Write((byte)(damageInfo.dotIndex + 1));
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writer.Write(damageInfo.canRejectForce);
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}
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public static DamageInfo ReadDamageInfo(this NetworkReader reader)
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{
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return new DamageInfo
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{
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damage = reader.ReadSingle(),
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crit = reader.ReadBoolean(),
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attacker = reader.ReadGameObject(),
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inflictor = reader.ReadGameObject(),
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position = reader.ReadVector3(),
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force = reader.ReadVector3(),
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procChainMask = reader.ReadProcChainMask(),
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procCoefficient = reader.ReadSingle(),
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damageType = reader.ReadPackedUInt64(),
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damageColorIndex = (DamageColorIndex)reader.ReadByte(),
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dotIndex = (DotController.DotIndex)(reader.ReadByte() - 1),
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canRejectForce = reader.ReadBoolean()
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};
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}
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public static void WriteEffectIndex(this NetworkWriter writer, EffectIndex effectIndex)
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{
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writer.WritePackedUInt32((uint)(effectIndex + 1));
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}
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public static EffectIndex ReadEffectIndex(this NetworkReader reader)
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{
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return (EffectIndex)(reader.ReadPackedUInt32() - 1);
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}
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public static void Write(this NetworkWriter writer, EffectData effectData)
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{
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effectData.Serialize(writer);
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}
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public static EffectData ReadEffectData(this NetworkReader reader)
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{
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EffectData effectData = new EffectData();
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effectData.Deserialize(reader);
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return effectData;
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}
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public static void ReadEffectData(this NetworkReader reader, EffectData effectData)
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{
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effectData.Deserialize(reader);
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}
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public static void Write(this NetworkWriter writer, EntityStateIndex entityStateIndex)
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{
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writer.WritePackedIndex32((int)entityStateIndex);
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}
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public static EntityStateIndex ReadEntityStateIndex(this NetworkReader reader)
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{
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return (EntityStateIndex)reader.ReadPackedIndex32();
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}
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public static void Write(this NetworkWriter writer, EquipmentIndex equipmentIndex)
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{
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writer.WritePackedUInt32((uint)(equipmentIndex + 1));
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}
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public static EquipmentIndex ReadEquipmentIndex(this NetworkReader reader)
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{
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return (EquipmentIndex)(reader.ReadPackedUInt32() - 1);
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}
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public static void Write(this NetworkWriter writer, Run.TimeStamp timeStamp)
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{
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Run.TimeStamp.Serialize(writer, timeStamp);
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}
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public static Run.TimeStamp ReadTimeStamp(this NetworkReader reader)
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{
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return Run.TimeStamp.Deserialize(reader);
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}
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public static void Write(this NetworkWriter writer, Run.FixedTimeStamp timeStamp)
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{
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Run.FixedTimeStamp.Serialize(writer, timeStamp);
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}
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public static Run.FixedTimeStamp ReadFixedTimeStamp(this NetworkReader reader)
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{
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return Run.FixedTimeStamp.Deserialize(reader);
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}
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public static void Write(this NetworkWriter writer, HurtBoxReference hurtBoxReference)
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{
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hurtBoxReference.Write(writer);
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}
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public static HurtBoxReference ReadHurtBoxReference(this NetworkReader reader)
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{
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HurtBoxReference result = default(HurtBoxReference);
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result.Read(reader);
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return result;
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}
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public static void Write(this NetworkWriter writer, ItemIndex itemIndex)
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{
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writer.WritePackedUInt32((uint)(itemIndex + 1));
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}
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public static ItemIndex ReadItemIndex(this NetworkReader reader)
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{
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return (ItemIndex)(reader.ReadPackedUInt32() - 1);
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}
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[SystemInitializer(new Type[] { typeof(ItemCatalog) })]
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private static void Init()
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{
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itemMaskBitCount = ItemCatalog.itemCount;
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itemMaskByteCount = itemMaskBitCount + 7 >> 3;
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itemMaskByteBuffer = new byte[itemMaskByteCount];
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}
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public static void WriteItemStacks(this NetworkWriter writer, int[] srcItemStacks)
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{
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int num = 0;
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for (int i = 0; i < itemMaskByteCount; i++)
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{
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byte b = 0;
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int num2 = 0;
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while (num2 < 8 && num < itemMaskBitCount && num < srcItemStacks.Length)
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{
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if (srcItemStacks[num] > 0)
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{
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b |= (byte)(1 << num2);
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}
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num2++;
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num++;
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}
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itemMaskByteBuffer[i] = b;
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}
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for (int j = 0; j < itemMaskByteCount && j < itemMaskByteBuffer.Length; j++)
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{
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writer.Write(itemMaskByteBuffer[j]);
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}
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ItemIndex itemIndex = ItemIndex.Count;
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for (ItemIndex itemCount = (ItemIndex)ItemCatalog.itemCount; itemIndex < itemCount && (int)itemIndex < srcItemStacks.Length; itemIndex++)
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{
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int num3 = srcItemStacks[(int)itemIndex];
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if (num3 > 0)
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{
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writer.WritePackedUInt32((uint)num3);
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}
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}
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}
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public static void ReadItemStacks(this NetworkReader reader, int[] destItemStacks)
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{
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for (int i = 0; i < itemMaskByteCount; i++)
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{
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itemMaskByteBuffer[i] = reader.ReadByte();
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}
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int num = 0;
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for (int j = 0; j < itemMaskByteCount; j++)
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{
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byte b = itemMaskByteBuffer[j];
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int num2 = 0;
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while (num2 < 8 && num < itemMaskBitCount)
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{
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destItemStacks[num] = (int)(((b & (byte)(1 << num2)) != 0) ? reader.ReadPackedUInt32() : 0);
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num2++;
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num++;
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}
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}
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}
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public static void WriteBitArray(this NetworkWriter writer, [NotNull] bool[] values)
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{
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writer.WriteBitArray(values, values.Length);
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}
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public static void WriteBitArray(this NetworkWriter writer, [NotNull] bool[] values, int bufferLength)
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{
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int num = bufferLength + 7 >> 3;
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int num2 = num - 1;
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int num3 = bufferLength - (num2 << 3);
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int num4 = 0;
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for (int i = 0; i < num; i++)
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{
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byte b = 0;
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int num5 = ((i < num2) ? 8 : num3);
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int num6 = 0;
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while (num6 < num5)
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{
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if (values[num4])
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{
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b |= (byte)(1 << num6);
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}
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num6++;
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num4++;
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}
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writer.Write(b);
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}
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}
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public static void ReadBitArray(this NetworkReader reader, [NotNull] bool[] values)
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{
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reader.ReadBitArray(values, values.Length);
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}
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public static void ReadBitArray(this NetworkReader reader, [NotNull] bool[] values, int bufferLength)
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{
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int num = bufferLength + 7 >> 3;
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int num2 = num - 1;
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int num3 = bufferLength - (num2 << 3);
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int num4 = 0;
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for (int i = 0; i < num; i++)
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{
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int num5 = ((i < num2) ? 8 : num3);
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byte b = reader.ReadByte();
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int num6 = 0;
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while (num6 < num5)
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{
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values[num4] = (b & (byte)(1 << num6)) != 0;
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num6++;
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num4++;
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WritePackedIndex32(this NetworkWriter writer, int index)
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{
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writer.WritePackedUInt32((uint)(index + 1));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int ReadPackedIndex32(this NetworkReader reader)
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{
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return (int)(reader.ReadPackedUInt32() - 1);
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}
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public static void Write(this NetworkWriter writer, NetworkPlayerName networkPlayerName)
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{
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networkPlayerName.Serialize(writer);
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}
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public static NetworkPlayerName ReadNetworkPlayerName(this NetworkReader reader)
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{
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NetworkPlayerName result = default(NetworkPlayerName);
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result.Deserialize(reader);
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return result;
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}
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public static void Write(this NetworkWriter writer, PackedUnitVector3 value)
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{
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writer.Write(value.value);
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}
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public static PackedUnitVector3 ReadPackedUnitVector3(this NetworkReader reader)
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{
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return new PackedUnitVector3(reader.ReadUInt16());
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}
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public static void Write(this NetworkWriter writer, PickupIndex value)
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{
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PickupIndex.WriteToNetworkWriter(writer, value);
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}
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public static PickupIndex ReadPickupIndex(this NetworkReader reader)
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{
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return PickupIndex.ReadFromNetworkReader(reader);
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}
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public static void Write(this NetworkWriter writer, PitchYawPair pitchYawPair)
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{
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writer.Write(pitchYawPair.pitch);
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writer.Write(pitchYawPair.yaw);
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}
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public static PitchYawPair ReadPitchYawPair(this NetworkReader reader)
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{
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float pitch = reader.ReadSingle();
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float yaw = reader.ReadSingle();
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return new PitchYawPair(pitch, yaw);
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}
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public static void Write(this NetworkWriter writer, ProcChainMask procChainMask)
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{
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writer.WritePackedUInt32(procChainMask.mask);
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}
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public static ProcChainMask ReadProcChainMask(this NetworkReader reader)
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{
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ProcChainMask result = default(ProcChainMask);
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result.mask = reader.ReadPackedUInt32();
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return result;
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}
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public static void Write(this NetworkWriter writer, RuleBook src)
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{
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src.Serialize(writer);
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}
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public static void ReadRuleBook(this NetworkReader reader, RuleBook dest)
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{
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dest.Deserialize(reader);
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}
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public static void Write(this NetworkWriter writer, RuleMask src)
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{
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src.Serialize(writer);
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}
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public static void ReadRuleMask(this NetworkReader reader, RuleMask dest)
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{
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dest.Deserialize(reader);
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}
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public static void Write(this NetworkWriter writer, RuleChoiceMask src)
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{
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src.Serialize(writer);
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}
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public static void ReadRuleChoiceMask(this NetworkReader reader, RuleChoiceMask dest)
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{
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dest.Deserialize(reader);
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}
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public static void Write(this NetworkWriter writer, TeamIndex teamIndex)
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{
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byte value = (byte)(teamIndex + 1);
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writer.Write(value);
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}
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public static TeamIndex ReadTeamIndex(this NetworkReader reader)
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{
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return (TeamIndex)(reader.ReadByte() - 1);
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}
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public static void Write(this NetworkWriter writer, UnlockableIndex index)
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{
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writer.WritePackedIndex32((int)index);
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}
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public static UnlockableIndex ReadUnlockableIndex(this NetworkReader reader)
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{
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return (UnlockableIndex)reader.ReadPackedIndex32();
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}
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}
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