81 lines
1.5 KiB
C#
81 lines
1.5 KiB
C#
using System;
|
|
using JetBrains.Annotations;
|
|
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace RoR2;
|
|
|
|
[DefaultExecutionOrder(-1)]
|
|
public class NetworkRuleBook : NetworkBehaviour
|
|
{
|
|
private const uint ruleBookDirtyBit = 1u;
|
|
|
|
public RuleBook ruleBook { get; private set; }
|
|
|
|
public event Action<NetworkRuleBook> onRuleBookUpdated;
|
|
|
|
private void Awake()
|
|
{
|
|
ruleBook = new RuleBook();
|
|
}
|
|
|
|
[Server]
|
|
public void SetRuleBook([NotNull] RuleBook newRuleBook)
|
|
{
|
|
if (!NetworkServer.active)
|
|
{
|
|
Debug.LogWarning("[Server] function 'System.Void RoR2.NetworkRuleBook::SetRuleBook(RoR2.RuleBook)' called on client");
|
|
}
|
|
else if (!ruleBook.Equals(newRuleBook))
|
|
{
|
|
SetDirtyBit(1u);
|
|
ruleBook.Copy(newRuleBook);
|
|
this.onRuleBookUpdated?.Invoke(this);
|
|
}
|
|
}
|
|
|
|
public override bool OnSerialize(NetworkWriter writer, bool initialState)
|
|
{
|
|
uint num = base.syncVarDirtyBits;
|
|
if (initialState)
|
|
{
|
|
num = 1u;
|
|
}
|
|
bool num2 = (num & 1) != 0;
|
|
writer.Write((byte)num);
|
|
if (num2)
|
|
{
|
|
writer.Write(ruleBook);
|
|
}
|
|
if (!initialState)
|
|
{
|
|
return num != 0;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public override void OnDeserialize(NetworkReader reader, bool initialState)
|
|
{
|
|
if (((uint)reader.ReadByte() & (true ? 1u : 0u)) != 0)
|
|
{
|
|
reader.ReadRuleBook(ruleBook);
|
|
try
|
|
{
|
|
this.onRuleBookUpdated?.Invoke(this);
|
|
}
|
|
catch (Exception message)
|
|
{
|
|
Debug.LogError(message);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UNetVersion()
|
|
{
|
|
}
|
|
|
|
public override void PreStartClient()
|
|
{
|
|
}
|
|
}
|