35 lines
920 B
C#
35 lines
920 B
C#
using System;
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using UnityEngine;
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namespace RoR2;
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[Serializable]
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public struct PitchYawPair
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{
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public static readonly PitchYawPair zero = new PitchYawPair(0f, 0f);
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public float pitch;
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public float yaw;
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public PitchYawPair(float pitch, float yaw)
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{
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this.pitch = pitch;
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this.yaw = yaw;
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}
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public static PitchYawPair Lerp(PitchYawPair a, PitchYawPair b, float t)
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{
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float num = Mathf.LerpAngle(a.pitch, b.pitch, t);
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float num2 = Mathf.LerpAngle(a.yaw, b.yaw, t);
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return new PitchYawPair(num, num2);
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}
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public static PitchYawPair SmoothDamp(PitchYawPair current, PitchYawPair target, ref PitchYawPair velocity, float smoothTime, float maxSpeed)
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{
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float num = Mathf.SmoothDampAngle(current.pitch, target.pitch, ref velocity.pitch, smoothTime, maxSpeed);
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float num2 = Mathf.SmoothDampAngle(current.yaw, target.yaw, ref velocity.yaw, smoothTime, maxSpeed);
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return new PitchYawPair(num, num2);
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}
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}
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