204 lines
6.0 KiB
C#
204 lines
6.0 KiB
C#
using System.Collections.Generic;
|
|
using RoR2.ConVar;
|
|
using RoR2.UI;
|
|
using UnityEngine;
|
|
|
|
namespace RoR2;
|
|
|
|
[DisallowMultipleComponent]
|
|
public class PositionIndicator : MonoBehaviour
|
|
{
|
|
public Transform targetTransform;
|
|
|
|
private new Transform transform;
|
|
|
|
private static readonly List<PositionIndicator> instancesList;
|
|
|
|
[Tooltip("The child object to enable when the target is within the frame.")]
|
|
public GameObject insideViewObject;
|
|
|
|
[Tooltip("The child object to enable when the target is outside the frame.")]
|
|
public GameObject outsideViewObject;
|
|
|
|
[Tooltip("The child object to ALWAYS enable, IF its not my own position indicator.")]
|
|
public GameObject alwaysVisibleObject;
|
|
|
|
[Tooltip("Whether or not outsideViewObject should be rotated to point to the target.")]
|
|
public bool shouldRotateOutsideViewObject;
|
|
|
|
[Tooltip("The offset to apply to the rotation of the outside view object when shouldRotateOutsideViewObject is set.")]
|
|
public float outsideViewRotationOffset;
|
|
|
|
private float yOffset;
|
|
|
|
private bool generateDefaultPosition;
|
|
|
|
private static BoolConVar cvPositionIndicatorsEnable;
|
|
|
|
public Vector3 defaultPosition { get; set; }
|
|
|
|
private void Awake()
|
|
{
|
|
transform = base.transform;
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
if (!generateDefaultPosition)
|
|
{
|
|
generateDefaultPosition = true;
|
|
defaultPosition = base.transform.position;
|
|
}
|
|
if ((bool)targetTransform)
|
|
{
|
|
yOffset = CalcHeadOffset(targetTransform) + 1f;
|
|
}
|
|
}
|
|
|
|
private static float CalcHeadOffset(Transform transform)
|
|
{
|
|
Collider component = transform.GetComponent<Collider>();
|
|
if ((bool)component)
|
|
{
|
|
return component.bounds.extents.y;
|
|
}
|
|
return 0f;
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
instancesList.Add(this);
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
instancesList.Remove(this);
|
|
}
|
|
|
|
private void OnValidate()
|
|
{
|
|
if ((bool)insideViewObject && (bool)insideViewObject.GetComponentInChildren<PositionIndicator>())
|
|
{
|
|
Debug.LogError("insideViewObject may not be assigned another object with another PositionIndicator in its heirarchy!");
|
|
insideViewObject = null;
|
|
}
|
|
if ((bool)outsideViewObject && (bool)outsideViewObject.GetComponentInChildren<PositionIndicator>())
|
|
{
|
|
Debug.LogError("outsideViewObject may not be assigned another object with another PositionIndicator in its heirarchy!");
|
|
outsideViewObject = null;
|
|
}
|
|
}
|
|
|
|
static PositionIndicator()
|
|
{
|
|
instancesList = new List<PositionIndicator>();
|
|
cvPositionIndicatorsEnable = new BoolConVar("position_indicators_enable", ConVarFlags.None, "1", "Enables/Disables position indicators for allies, bosses, pings, etc.");
|
|
UICamera.onUICameraPreCull += UpdatePositions;
|
|
}
|
|
|
|
private static void UpdatePositions(UICamera uiCamera)
|
|
{
|
|
Camera sceneCam = uiCamera.cameraRigController.sceneCam;
|
|
Camera camera = uiCamera.camera;
|
|
Rect pixelRect = camera.pixelRect;
|
|
Vector2 center = pixelRect.center;
|
|
pixelRect.size *= 0.95f;
|
|
pixelRect.center = center;
|
|
Vector2 center2 = pixelRect.center;
|
|
float num = 1f / (pixelRect.width * 0.5f);
|
|
float num2 = 1f / (pixelRect.height * 0.5f);
|
|
Quaternion rotation = uiCamera.transform.rotation;
|
|
CameraRigController cameraRigController = uiCamera.cameraRigController;
|
|
Transform transform = null;
|
|
if ((bool)cameraRigController && (bool)cameraRigController.target)
|
|
{
|
|
CharacterBody component = cameraRigController.target.GetComponent<CharacterBody>();
|
|
transform = ((!component) ? cameraRigController.target.transform : component.coreTransform);
|
|
}
|
|
for (int i = 0; i < instancesList.Count; i++)
|
|
{
|
|
PositionIndicator positionIndicator = instancesList[i];
|
|
bool flag = false;
|
|
bool flag2 = false;
|
|
bool active = false;
|
|
if (!HUD.cvHudEnable.value)
|
|
{
|
|
positionIndicator.insideViewObject.SetActive(value: false);
|
|
positionIndicator.outsideViewObject.SetActive(value: false);
|
|
positionIndicator.alwaysVisibleObject.SetActive(value: false);
|
|
continue;
|
|
}
|
|
float num3 = 0f;
|
|
Vector3 vector2;
|
|
int num4;
|
|
if (cvPositionIndicatorsEnable.value)
|
|
{
|
|
Vector3 vector = (positionIndicator.targetTransform ? positionIndicator.targetTransform.position : positionIndicator.defaultPosition);
|
|
if (!positionIndicator.targetTransform || ((bool)positionIndicator.targetTransform && positionIndicator.targetTransform != transform))
|
|
{
|
|
active = true;
|
|
vector2 = sceneCam.WorldToScreenPoint(vector + new Vector3(0f, positionIndicator.yOffset, 0f));
|
|
bool flag3 = vector2.z <= 0f;
|
|
if (!flag3)
|
|
{
|
|
num4 = (pixelRect.Contains(vector2) ? 1 : 0);
|
|
if (num4 != 0)
|
|
{
|
|
goto IL_0279;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
num4 = 0;
|
|
}
|
|
Vector2 vector3 = (Vector2)vector2 - center2;
|
|
float a = Mathf.Abs(vector3.x * num);
|
|
float b = Mathf.Abs(vector3.y * num2);
|
|
float num5 = Mathf.Max(a, b);
|
|
vector3 /= num5;
|
|
vector3 *= (flag3 ? (-1f) : 1f);
|
|
vector2 = vector3 + center2;
|
|
if (positionIndicator.shouldRotateOutsideViewObject)
|
|
{
|
|
num3 = Mathf.Atan2(vector3.y, vector3.x) * 57.29578f;
|
|
}
|
|
goto IL_0279;
|
|
}
|
|
}
|
|
goto IL_02a7;
|
|
IL_0279:
|
|
flag = (byte)num4 != 0;
|
|
flag2 = num4 == 0;
|
|
vector2.z = 1f;
|
|
Vector3 position = camera.ScreenToWorldPoint(vector2);
|
|
positionIndicator.transform.SetPositionAndRotation(position, rotation);
|
|
goto IL_02a7;
|
|
IL_02a7:
|
|
if ((bool)positionIndicator.alwaysVisibleObject)
|
|
{
|
|
positionIndicator.alwaysVisibleObject.SetActive(active);
|
|
}
|
|
if (positionIndicator.insideViewObject == positionIndicator.outsideViewObject)
|
|
{
|
|
if ((bool)positionIndicator.insideViewObject)
|
|
{
|
|
positionIndicator.insideViewObject.SetActive(flag || flag2);
|
|
}
|
|
continue;
|
|
}
|
|
if ((bool)positionIndicator.insideViewObject)
|
|
{
|
|
positionIndicator.insideViewObject.SetActive(flag);
|
|
}
|
|
if ((bool)positionIndicator.outsideViewObject)
|
|
{
|
|
positionIndicator.outsideViewObject.SetActive(flag2);
|
|
if (flag2 && positionIndicator.shouldRotateOutsideViewObject)
|
|
{
|
|
positionIndicator.outsideViewObject.transform.localEulerAngles = new Vector3(0f, 0f, num3 + positionIndicator.outsideViewRotationOffset);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|