445 lines
9.5 KiB
C#
445 lines
9.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using HG;
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using RoR2.Projectile;
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using UnityEngine;
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namespace RoR2;
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public class SphereSearch
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{
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private struct Candidate
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{
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public Collider collider;
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public HurtBox hurtBox;
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public Vector3 position;
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public Vector3 difference;
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public float distanceSqr;
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public Transform root;
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public ProjectileController projectileController;
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public EntityLocator entityLocator;
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public static bool HurtBoxHealthComponentIsValid(Candidate candidate)
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{
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return candidate.hurtBox.healthComponent;
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}
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}
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private struct SearchData
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{
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private Candidate[] candidatesBuffer;
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private int[] candidatesMapping;
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private int candidatesCount;
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private bool hurtBoxesLoaded;
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private bool rootsLoaded;
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private bool projectileControllersLoaded;
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private bool entityLocatorsLoaded;
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private bool filteredByHurtBoxes;
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private bool filteredByHurtBoxHealthComponents;
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private bool filteredByProjectileControllers;
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private bool filteredByEntityLocators;
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public static readonly SearchData empty = new SearchData
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{
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candidatesBuffer = Array.Empty<Candidate>(),
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candidatesMapping = Array.Empty<int>(),
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candidatesCount = 0,
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hurtBoxesLoaded = false
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};
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public SearchData(Candidate[] candidatesBuffer)
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{
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this.candidatesBuffer = candidatesBuffer;
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candidatesMapping = new int[candidatesBuffer.Length];
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candidatesCount = candidatesBuffer.Length;
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for (int i = 0; i < candidatesBuffer.Length; i++)
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{
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candidatesMapping[i] = i;
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}
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hurtBoxesLoaded = false;
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rootsLoaded = false;
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projectileControllersLoaded = false;
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entityLocatorsLoaded = false;
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filteredByHurtBoxes = false;
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filteredByHurtBoxHealthComponents = false;
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filteredByProjectileControllers = false;
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filteredByEntityLocators = false;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private ref Candidate GetCandidate(int i)
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{
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return ref candidatesBuffer[candidatesMapping[i]];
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}
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private void RemoveCandidate(int i)
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{
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ArrayUtils.ArrayRemoveAt(candidatesMapping, ref candidatesCount, i);
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}
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public void LoadHurtBoxes()
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{
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if (!hurtBoxesLoaded)
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{
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for (int i = 0; i < candidatesCount; i++)
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{
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ref Candidate candidate = ref GetCandidate(i);
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candidate.hurtBox = candidate.collider.GetComponent<HurtBox>();
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}
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hurtBoxesLoaded = true;
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}
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}
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public void LoadRoots()
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{
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if (!rootsLoaded)
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{
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for (int i = 0; i < candidatesCount; i++)
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{
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ref Candidate candidate = ref GetCandidate(i);
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candidate.root = candidate.collider.transform.root;
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}
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rootsLoaded = true;
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}
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}
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public void LoadProjectileControllers()
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{
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if (!projectileControllersLoaded)
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{
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LoadRoots();
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for (int i = 0; i < candidatesCount; i++)
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{
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ref Candidate candidate = ref GetCandidate(i);
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candidate.projectileController = (candidate.root ? candidate.root.GetComponent<ProjectileController>() : null);
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}
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projectileControllersLoaded = true;
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}
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}
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public void LoadColliderEntityLocators()
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{
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if (!entityLocatorsLoaded)
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{
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for (int i = 0; i < candidatesCount; i++)
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{
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ref Candidate candidate = ref GetCandidate(i);
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candidate.entityLocator = candidate.collider.GetComponent<EntityLocator>();
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}
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entityLocatorsLoaded = true;
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}
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}
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public void FilterByProjectileControllers()
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{
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if (filteredByProjectileControllers)
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{
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return;
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}
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LoadProjectileControllers();
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for (int num = candidatesCount - 1; num >= 0; num--)
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{
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if (!GetCandidate(num).projectileController)
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{
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RemoveCandidate(num);
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}
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}
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filteredByProjectileControllers = true;
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}
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public void FilterByHurtBoxes()
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{
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if (filteredByHurtBoxes)
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{
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return;
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}
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LoadHurtBoxes();
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for (int num = candidatesCount - 1; num >= 0; num--)
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{
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if (!GetCandidate(num).hurtBox)
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{
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RemoveCandidate(num);
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}
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}
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filteredByHurtBoxes = true;
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}
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public void FilterByHurtBoxHealthComponents()
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{
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if (filteredByHurtBoxHealthComponents)
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{
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return;
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}
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FilterByHurtBoxes();
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for (int num = candidatesCount - 1; num >= 0; num--)
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{
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if (!GetCandidate(num).hurtBox.healthComponent)
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{
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RemoveCandidate(num);
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}
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}
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filteredByHurtBoxHealthComponents = true;
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}
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public void FilterByHurtBoxTeam(TeamMask teamMask)
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{
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FilterByHurtBoxes();
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for (int num = candidatesCount - 1; num >= 0; num--)
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{
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if (!teamMask.HasTeam(GetCandidate(num).hurtBox.teamIndex))
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{
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RemoveCandidate(num);
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}
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}
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}
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public void FilterByHurtBoxEntitiesDistinct()
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{
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FilterByHurtBoxHealthComponents();
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for (int num = candidatesCount - 1; num >= 0; num--)
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{
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ref Candidate candidate = ref GetCandidate(num);
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for (int num2 = num - 1; num2 >= 0; num2--)
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{
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ref Candidate candidate2 = ref GetCandidate(num2);
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if ((object)candidate.hurtBox.healthComponent == candidate2.hurtBox.healthComponent)
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{
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RemoveCandidate(num);
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break;
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}
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}
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}
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}
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public void FilterByColliderEntities()
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{
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if (filteredByEntityLocators)
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{
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return;
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}
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LoadColliderEntityLocators();
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for (int num = candidatesCount - 1; num >= 0; num--)
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{
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ref Candidate candidate = ref GetCandidate(num);
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if (!candidate.entityLocator || !candidate.entityLocator.entity)
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{
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RemoveCandidate(num);
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}
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}
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filteredByEntityLocators = true;
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}
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public void FilterByColliderEntitiesDistinct()
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{
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FilterByColliderEntities();
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for (int num = candidatesCount - 1; num >= 0; num--)
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{
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ref Candidate candidate = ref GetCandidate(num);
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for (int num2 = num - 1; num2 >= 0; num2--)
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{
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ref Candidate candidate2 = ref GetCandidate(num2);
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if ((object)candidate.entityLocator.entity == candidate2.entityLocator.entity)
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{
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RemoveCandidate(num);
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break;
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}
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}
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}
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}
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public void OrderByDistance()
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{
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if (candidatesCount == 0)
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{
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return;
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}
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bool flag = true;
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while (flag)
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{
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flag = false;
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ref Candidate reference = ref GetCandidate(0);
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int i = 1;
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for (int num = candidatesCount - 1; i < num; i++)
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{
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ref Candidate candidate = ref GetCandidate(i);
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if (reference.distanceSqr > candidate.distanceSqr)
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{
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Util.Swap(ref candidatesMapping[i - 1], ref candidatesMapping[i]);
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flag = true;
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}
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else
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{
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reference = ref candidate;
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}
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}
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}
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}
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public HurtBox[] GetHurtBoxes()
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{
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FilterByHurtBoxes();
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HurtBox[] array = new HurtBox[candidatesCount];
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for (int i = 0; i < array.Length; i++)
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{
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array[i] = GetCandidate(i).hurtBox;
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}
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return array;
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}
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public void GetHurtBoxes(List<HurtBox> dest)
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{
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int num = dest.Count + candidatesCount;
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if (dest.Capacity < num)
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{
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dest.Capacity = num;
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}
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for (int i = 0; i < candidatesCount; i++)
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{
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dest.Add(GetCandidate(i).hurtBox);
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}
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}
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public void GetProjectileControllers(List<ProjectileController> dest)
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{
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int num = dest.Count + candidatesCount;
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if (dest.Capacity < num)
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{
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dest.Capacity = num;
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}
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for (int i = 0; i < candidatesCount; i++)
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{
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dest.Add(GetCandidate(i).projectileController);
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}
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}
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public void GetColliders(List<Collider> dest)
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{
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int num = dest.Count + candidatesCount;
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if (dest.Capacity < num)
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{
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dest.Capacity = num;
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}
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for (int i = 0; i < candidatesCount; i++)
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{
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dest.Add(GetCandidate(i).collider);
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}
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}
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}
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public float radius;
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public Vector3 origin;
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public LayerMask mask;
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public QueryTriggerInteraction queryTriggerInteraction;
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private SearchData searchData = SearchData.empty;
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public SphereSearch ClearCandidates()
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{
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searchData = SearchData.empty;
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return this;
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}
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public SphereSearch RefreshCandidates()
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{
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Collider[] colliders;
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int num = HGPhysics.OverlapSphere(out colliders, origin, radius, mask, queryTriggerInteraction);
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Candidate[] array = new Candidate[num];
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for (int i = 0; i < num; i++)
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{
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Collider collider = colliders[i];
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ref Candidate reference = ref array[i];
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reference.collider = collider;
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if (collider is MeshCollider { convex: false })
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{
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reference.position = collider.ClosestPointOnBounds(origin);
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}
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else
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{
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reference.position = collider.ClosestPoint(origin);
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}
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reference.difference = reference.position - origin;
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reference.distanceSqr = reference.difference.sqrMagnitude;
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}
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HGPhysics.ReturnResults(colliders);
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searchData = new SearchData(array);
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return this;
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}
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public SphereSearch OrderCandidatesByDistance()
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{
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searchData.OrderByDistance();
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return this;
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}
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public SphereSearch FilterCandidatesByHurtBoxTeam(TeamMask mask)
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{
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searchData.FilterByHurtBoxTeam(mask);
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return this;
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}
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public SphereSearch FilterCandidatesByColliderEntities()
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{
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searchData.FilterByColliderEntities();
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return this;
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}
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public SphereSearch FilterCandidatesByDistinctColliderEntities()
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{
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searchData.FilterByColliderEntitiesDistinct();
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return this;
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}
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public SphereSearch FilterCandidatesByDistinctHurtBoxEntities()
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{
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searchData.FilterByHurtBoxEntitiesDistinct();
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return this;
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}
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public SphereSearch FilterCandidatesByProjectileControllers()
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{
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searchData.FilterByProjectileControllers();
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return this;
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}
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public HurtBox[] GetHurtBoxes()
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{
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return searchData.GetHurtBoxes();
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}
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public void GetHurtBoxes(List<HurtBox> dest)
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{
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searchData.GetHurtBoxes(dest);
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}
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public void GetProjectileControllers(List<ProjectileController> dest)
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{
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searchData.GetProjectileControllers(dest);
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}
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public void GetColliders(List<Collider> dest)
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{
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searchData.GetColliders(dest);
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}
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}
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