22 lines
400 B
C#
22 lines
400 B
C#
using TMPro;
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using UnityEngine;
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namespace RoR2;
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public class TimerHologramContent : MonoBehaviour
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{
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public float displayValue;
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public TextMeshPro targetTextMesh;
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private void FixedUpdate()
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{
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if ((bool)targetTextMesh)
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{
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int num = Mathf.FloorToInt(displayValue);
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int num2 = Mathf.FloorToInt((displayValue - (float)num) * 100f);
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targetTextMesh.text = $"{num:D}.{num2:D2}";
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}
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}
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}
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