31 lines
703 B
C#
31 lines
703 B
C#
using RoR2;
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using RoR2.Projectile;
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using UnityEngine;
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public class RolyPolyBoostedProjectileTimer : MonoBehaviour
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{
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private ChefController chefController;
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private void OnEnable()
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{
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ProjectileController component = base.gameObject.GetComponent<ProjectileController>();
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if ((bool)component)
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{
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component.onInitialized += GetChefController;
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}
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}
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private void GetChefController(ProjectileController projectileController)
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{
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chefController = projectileController.owner.GetComponent<ChefController>();
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}
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private void Update()
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{
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if ((bool)chefController && !chefController.rolyPolyActive && Util.HasEffectiveAuthority(base.gameObject))
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{
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Object.Destroy(base.gameObject);
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}
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}
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}
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