13 lines
502 B
C#
13 lines
502 B
C#
using RoR2;
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using UnityEngine.Rendering.PostProcessing;
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public sealed class SceneTintRenderer : PostProcessEffectRenderer<SceneTint>
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{
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public override void Render(PostProcessRenderContext context)
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{
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PropertySheet propertySheet = context.propertySheets.Get(LegacyShaderAPI.Find("Hidden/PostProcess/SceneTint"));
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propertySheet.properties.SetFloat("_TintIntensity", base.settings.tintIntensity);
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context.command.BlitFullscreenTriangle(context.source, context.destination, propertySheet, 0);
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}
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}
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