r2mods/ilspy_dump/ror2_csproj/SerializableBitArray.cs

63 lines
1.1 KiB
C#

using System;
using JetBrains.Annotations;
using UnityEngine;
[Serializable]
public class SerializableBitArray
{
[SerializeField]
protected readonly byte[] bytes;
[SerializeField]
public readonly int length;
private const int bitMask = 7;
public int byteCount => bytes.Length;
public bool this[int index]
{
get
{
int num = index >> 3;
int num2 = index & 7;
return (bytes[num] & (1 << num2)) != 0;
}
set
{
int num = index >> 3;
int num2 = index & 7;
int num3 = bytes[num];
bytes[num] = (byte)(value ? (num3 | (1 << num2)) : (num3 & ~(1 << num2)));
}
}
public SerializableBitArray(int length)
{
bytes = new byte[length + 7 >> 3];
this.length = length;
}
public SerializableBitArray(SerializableBitArray src)
{
if (src.bytes != null)
{
bytes = new byte[src.bytes.Length];
src.bytes.CopyTo(bytes, 0);
}
length = src.length;
}
public byte[] GetBytes()
{
byte[] array = new byte[bytes.Length];
GetBytes(array);
return array;
}
public void GetBytes([NotNull] byte[] dest)
{
Buffer.BlockCopy(bytes, 0, dest, 0, bytes.Length);
}
}